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Pistoleer Paragon Class (PEACH)

Grimgrin

First Post
Pistoleer
In my line of work there is only the quick and the dead.

Prerequisites: Rogue class

As a pistoleer, you are the paragon of pistol duelists. Whether you meet your foes on the dueling range or in the back alleys your reputation as a fast gun proceeds you. Your key attributes as a Pistoleer are Dexterity, Charisma, and Constitution

Pistoleer Path Features

Marked for Death (11th Level): If you miss a ranged attack using a firearm or crossbow, your target is "marked" until the start of your next turn.

Pistoleer's Action (11th Level): When you spend an action point to gain an extra action, you also gain a +4 bonus to your attack rolls until the start of your next turn.

Bullet Scarred Killer (16th Level): You gain your Constitution Modifier as a bonus on all intimidation checks. In addition, once per combat encounter you can make an intimidation check to gain combat advantage over a single foe within line of sight until the end of your next turn.

Pistoleer Exploits

Ricochet Pistoleer Attack 11
You fire against a solid surface, and the bullet turns towards the target from an unexpected angle.
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Encounter * Martial
Standard Action Ranged
Requirements: Firearm or Crossbow
Target: One creature
Attack: Dexterity vs. AC
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Hit: 2[W] + Dexterity modifier damage, and you ignore any penalties from cover or superior cover
Special: The target gives you combat advantage against this attack.


Nine Lives Pistoleer Utility 12
You frequently escape death by the skin of your teeth.
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Daily * Martial
Immediate Interrupt Personal
Trigger: You fail a saving throw
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Effect: The attacker must reroll the attack roll and use the new result.


Legendary Pistoleer Pistoleer Attack 20
You revel in your reputation as the most dangerous pistol duelist of your generation. Even your enemies understand that they are facing a living legend, and may violently attempt to prevent others from attacking you out of sheer terror.
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Daily * Martial, Fear
Action Close blast 5
Target: Each enemy in burst
Attack: Charisma vs. Will You use your legendary reputation to terrify your opponents
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Hit: All targets are dazed until the start of your next turn. Whenever a creature attacks you, the target must make a basic attack against that creature (save ends). If it can't make the attack, the target takes 2d8 + Charisma modifier psychic damage.

New Weapon
Flintlock Pistol: Simple, Prof: +2, Damage: 1d8, Range:10/20, Cost: 40gp, W: 3lbs, Group: Firearms, Armor Piercing (reduce armor bonus by three points), Load: Move, High Crit, Malfunction (roll of "1" misfire).
 
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