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General Tabletop Discussion
*Pathfinder & Starfinder
Pit Fiend Defenses Explained
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<blockquote data-quote="JohnSnow" data-source="post: 4028863" data-attributes="member: 32164"><p>You sure? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Yes, there's a certain "margin of error" in my numbers. But I couldn't get the Pit Fiend even <em>close</em> without finding around another +10. Given the Paladin's "divine grace," a Charisma bonus to defenses made sense to me as something a devil <em>might</em> get. And, as I said, the Paladin's "divine grace" provides a precedent.</p><p></p><p>My "+1 here, +2 there" and "+3 someplace else." is similarly based on a precedent. That precedent, in this case, is the <em>Star Wars Saga Edition</em>. In SAGA, characters get "kickers" to their defenses of between +0 and +2 (for base classes), or ones as high as +3 (for Prestige Classes). Those vary from class to class, with each class having specialties. No class gets +2 to all three. IIRC, Jedi get a +1 to every defense. If I had my SAGA book handy, I'd give you a better example. I'll get back to you on that. Suffice to say that a 10th-level SAGA character might have defense values of FORT 23, REF 21, WILL 22 (without factoring in stat bonuses or equipment). One difference should be noted: SAGA increases defenses by +1/level, not +1/2 levels as Fourth Edition does.</p><p></p><p>By contrast, deriving an AC bonus from Str, while it can be <em>justified,</em> is a totally new concept that lacks precedent. Because of that, I find it less than convincing.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4028863, member: 32164"] You sure? ;) Yes, there's a certain "margin of error" in my numbers. But I couldn't get the Pit Fiend even [i]close[/i] without finding around another +10. Given the Paladin's "divine grace," a Charisma bonus to defenses made sense to me as something a devil [i]might[/i] get. And, as I said, the Paladin's "divine grace" provides a precedent. My "+1 here, +2 there" and "+3 someplace else." is similarly based on a precedent. That precedent, in this case, is the [i]Star Wars Saga Edition[/i]. In SAGA, characters get "kickers" to their defenses of between +0 and +2 (for base classes), or ones as high as +3 (for Prestige Classes). Those vary from class to class, with each class having specialties. No class gets +2 to all three. IIRC, Jedi get a +1 to every defense. If I had my SAGA book handy, I'd give you a better example. I'll get back to you on that. Suffice to say that a 10th-level SAGA character might have defense values of FORT 23, REF 21, WILL 22 (without factoring in stat bonuses or equipment). One difference should be noted: SAGA increases defenses by +1/level, not +1/2 levels as Fourth Edition does. By contrast, deriving an AC bonus from Str, while it can be [i]justified,[/i] is a totally new concept that lacks precedent. Because of that, I find it less than convincing. [/QUOTE]
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