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Pit Fighter Balance
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<blockquote data-quote="Starfox" data-source="post: 5056949" data-attributes="member: 2303"><p>Asking because I have a fighter outdamaging the rest in a party. There are other problems in the party as well, but the damage imbalance is the worst. This is a typical damage breakdown for a fight:</p><p></p><p>40% Human Fighter/Guardian/Pit Fighter</p><p>30% Human Rogue/Artful Dodger/Daggermaster (throw and hide)</p><p>20% Eladrin Swordmage/Warding/Wandering Swordmage</p><p>10% <a href="http://hastur.net/wiki/Satyr_%28Greyhawk_4E%29" target="_blank">Satyr</a> Bard/<a href="http://hastur.net/wiki/Bard_%284E%29" target="_blank">Graceful Bard</a>/<a href="http://hastur.net/wiki/Shapedancer_%284E%29" target="_blank">Shapedancer</a></p><p></p><p>The swordmage sometimes outdamages the rogue when there are many enemies (Swordburst + resounding thunder + enlarge spell = close burst 3 targets enemies), but in general this is how it works out.</p><p></p><p>The fighter is more heavily built for damage than the others, particularly in magic items. The high damage is constant, but particularly noticeable when he spends an action point, doing two actions both with several attacks/targets and both Wis bonus and +1/2 level bonus from Pit Fighter.</p><p></p><p>I feel the Artful Dodger underperforms a bit, compared to how a Brutal Scoundrel would and becomes overly dependent on Sly Flourish. Her encounter and daily powers don't perform very well compared to Sly Flourish. And Daggermaster is very chancy - the rogue player is noted as being unlucky.</p><p></p><p>The bard is feeling useless - with 2 defenders and a rogue that is almost always hidden, there is rarely much need to heal, and the player is underwhelmed by bard buffs and attacks. He is playing a homebrew bard variant, the <a href="http://hastur.net/wiki/Bard_%284E%29" target="_blank">Graceful Bard</a>.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5056949, member: 2303"] Asking because I have a fighter outdamaging the rest in a party. There are other problems in the party as well, but the damage imbalance is the worst. This is a typical damage breakdown for a fight: 40% Human Fighter/Guardian/Pit Fighter 30% Human Rogue/Artful Dodger/Daggermaster (throw and hide) 20% Eladrin Swordmage/Warding/Wandering Swordmage 10% [url= http://hastur.net/wiki/Satyr_%28Greyhawk_4E%29]Satyr[/url] Bard/[url=http://hastur.net/wiki/Bard_%284E%29]Graceful Bard[/url]/[url=http://hastur.net/wiki/Shapedancer_%284E%29]Shapedancer[/url] The swordmage sometimes outdamages the rogue when there are many enemies (Swordburst + resounding thunder + enlarge spell = close burst 3 targets enemies), but in general this is how it works out. The fighter is more heavily built for damage than the others, particularly in magic items. The high damage is constant, but particularly noticeable when he spends an action point, doing two actions both with several attacks/targets and both Wis bonus and +1/2 level bonus from Pit Fighter. I feel the Artful Dodger underperforms a bit, compared to how a Brutal Scoundrel would and becomes overly dependent on Sly Flourish. Her encounter and daily powers don't perform very well compared to Sly Flourish. And Daggermaster is very chancy - the rogue player is noted as being unlucky. The bard is feeling useless - with 2 defenders and a rogue that is almost always hidden, there is rarely much need to heal, and the player is underwhelmed by bard buffs and attacks. He is playing a homebrew bard variant, the [url=http://hastur.net/wiki/Bard_%284E%29]Graceful Bard[/url]. [/QUOTE]
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