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<blockquote data-quote="MostlyHarmless42" data-source="post: 7129055" data-attributes="member: 6845520"><p>So I shall be the one to bring up the needed points of that while the original trilogy are a classic novel series and decent module for those who which to run heroic characters, they should NEVER be run any other way than the party REPLACING the cannon heroes, and they pretty much necessitate that the party wishes to play heroes rather than murderhobos. To be honest, rather than converting all the modules face value I would take the lore locations and adapt them to the module of Rise of Tiamat mechanically speaking. To be blunt, it's the same story to the point where one questions why they didn't just release a OG Dragonlance conversion.</p><p></p><p>There is also a number of issues if you wish to stick "to the lore" in that sorcerers, warlocks, bards, and a number of other classes wouldn't exist in the setting during the war of the lance.</p><p></p><p>In truth, the best time to run games is set during the Age of Mortals, post War of Souls, as much of the "cannon" after becomes minor regional conflicts that are more easily adapted to campaigns, and it fixes the above magic issues via wild magic existing in the setting. Unfortunately many will claim that to acknowledge the mere existence of the Age of Mortals is "blaphemous" to the original setting. These people are wrong.</p><p></p><p>Frankly it was the best thing for the series in terms of updating it to modern D&D games, and adds a bunch of potential conflicts to use as source material, rather than the same freaking war over and over. Most modern gamers would look at the War of the Lance and make fun of it as being cheesy as hell, which it is frankly. It was one of the novel series that CREATED such cheese. Amazingly influential books and a must read, but still outdated by modern standards.</p><p></p><p>To it's credit, with the right DM it is by far my favorite setting. If you want heroic fantasy or settings with knights and high magic it's got it. Likewise I've always found the smaller scale than Faerun to be a stength. The gods and kingdoms are fewer in number and far easier to keep track of and there is much less fear of players feeling like they rolled a character that doesn't fit (as long as they roll heroes), or the DM being suprised by some obscure god/country a player has heard off but they have not.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 7129055, member: 6845520"] So I shall be the one to bring up the needed points of that while the original trilogy are a classic novel series and decent module for those who which to run heroic characters, they should NEVER be run any other way than the party REPLACING the cannon heroes, and they pretty much necessitate that the party wishes to play heroes rather than murderhobos. To be honest, rather than converting all the modules face value I would take the lore locations and adapt them to the module of Rise of Tiamat mechanically speaking. To be blunt, it's the same story to the point where one questions why they didn't just release a OG Dragonlance conversion. There is also a number of issues if you wish to stick "to the lore" in that sorcerers, warlocks, bards, and a number of other classes wouldn't exist in the setting during the war of the lance. In truth, the best time to run games is set during the Age of Mortals, post War of Souls, as much of the "cannon" after becomes minor regional conflicts that are more easily adapted to campaigns, and it fixes the above magic issues via wild magic existing in the setting. Unfortunately many will claim that to acknowledge the mere existence of the Age of Mortals is "blaphemous" to the original setting. These people are wrong. Frankly it was the best thing for the series in terms of updating it to modern D&D games, and adds a bunch of potential conflicts to use as source material, rather than the same freaking war over and over. Most modern gamers would look at the War of the Lance and make fun of it as being cheesy as hell, which it is frankly. It was one of the novel series that CREATED such cheese. Amazingly influential books and a must read, but still outdated by modern standards. To it's credit, with the right DM it is by far my favorite setting. If you want heroic fantasy or settings with knights and high magic it's got it. Likewise I've always found the smaller scale than Faerun to be a stength. The gods and kingdoms are fewer in number and far easier to keep track of and there is much less fear of players feeling like they rolled a character that doesn't fit (as long as they roll heroes), or the DM being suprised by some obscure god/country a player has heard off but they have not. [/QUOTE]
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