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Pitch Greyhawk to the new players
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<blockquote data-quote="Helldritch" data-source="post: 7125373" data-attributes="member: 6855114"><p>Greyhawk...</p><p>The first fantasy setting ever made for a RPG. It has lots of things going for itself.</p><p>1) No incredibly high level NPC to save the day. Elminster won't come up to save your asses. Do it yourself.</p><p>2) There is a lot of room to build new nations ruled by pc's.</p><p>3) There are really powerful enemies Iuz (a god!), The Scarlet Brotherhood, The mage of the Vale, Orcs of the Pomarj and the Great Kingdom to name but a few.</p><p>4) The map is vast, and you can improve quite a bit on it. The western part of Oerth is open to your imagination whereas in the Realm, everything is written down... (or almost)</p><p>5) Many religions and many order of knights where the knights are truly knights and being a knigth means following a code of honor.</p><p>6) It is the home of almost every opening adventures in previous editions. </p><p>7) Politics can have a real impact on the players and on the different countries. All these countries interact with each others and spy mission can be very cool.</p><p>8) Home of almost every legendary vilains of D&D. Vecna, Acererak, Iggwilv, Ashardalon and Gulthias to name, again, but a few. </p><p>9) Almost a limitless amount of fan made adventures, locations, organization and whatever. The fanbase of Greyhawk is huge and made of the oldest and most experienced DM around. Most of their fan made additions are not overpowered and are well thought (there are some exceptions but hey...)</p><p></p><p>As you can see there is a lot of things going for the Greyhawk setting. Magic is there, but it is not as present as in other settings. Religion is there too, but again, it can be downgraded or upgraded as the DM sees fit. Greyhawk is still the best setting ever made.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7125373, member: 6855114"] Greyhawk... The first fantasy setting ever made for a RPG. It has lots of things going for itself. 1) No incredibly high level NPC to save the day. Elminster won't come up to save your asses. Do it yourself. 2) There is a lot of room to build new nations ruled by pc's. 3) There are really powerful enemies Iuz (a god!), The Scarlet Brotherhood, The mage of the Vale, Orcs of the Pomarj and the Great Kingdom to name but a few. 4) The map is vast, and you can improve quite a bit on it. The western part of Oerth is open to your imagination whereas in the Realm, everything is written down... (or almost) 5) Many religions and many order of knights where the knights are truly knights and being a knigth means following a code of honor. 6) It is the home of almost every opening adventures in previous editions. 7) Politics can have a real impact on the players and on the different countries. All these countries interact with each others and spy mission can be very cool. 8) Home of almost every legendary vilains of D&D. Vecna, Acererak, Iggwilv, Ashardalon and Gulthias to name, again, but a few. 9) Almost a limitless amount of fan made adventures, locations, organization and whatever. The fanbase of Greyhawk is huge and made of the oldest and most experienced DM around. Most of their fan made additions are not overpowered and are well thought (there are some exceptions but hey...) As you can see there is a lot of things going for the Greyhawk setting. Magic is there, but it is not as present as in other settings. Religion is there too, but again, it can be downgraded or upgraded as the DM sees fit. Greyhawk is still the best setting ever made. [/QUOTE]
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