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<blockquote data-quote="Tales and Chronicles" data-source="post: 9085458" data-attributes="member: 6871653"><p>I'd go with a suggestion actually in the DMG that has never been used by D&D:</p><p></p><p>- The One World: there's no ''other planes''. All the places like the City of Brass or Avernus, or Mechanus or the Demonweb Pit are actually places on the world map. Not necessarily easy to reach or well-known, but they can be found. Forget connecting all the other setting to the new one, its not important; one prime world is quite enough.</p><p></p><p>- Find a place for all the classes present in the PHB, but give them a fresh spin. Do the same with the ancestries. </p><p></p><p>- No Gods, but philosophies, cults, religions and heresies. Clerics are philosophers with clubs. </p><p></p><p>- Magic that just ''is''. You shape the invisible energies of the world and it works because you are a spellcaster. Done. Magic in D&D is safe and not mysterious, stop trying to spin a complex mystical mumbo-jumbo to explain it. </p><p></p><p>- Airships, trains, vending machines, gun or other science fantasy items fueled by magic (ala Final Fantasy series) are more than welcome. Drop all pretenses of a European medieval setting. Samurais fighting alongside sky pirates and vikings against coatl-riding rakshasas is wonderful.</p><p></p><p>- Make magic schools a real thing. Give us an Illusion Academy and a Divination Boarding School. </p><p></p><p>- Revamp dragons to be more varied in forms. Winged amphisbaena as a green dragon, terrifying crocodile-like black dragons, horned sky whales as blue dragon, felinesque red dragon, snow owl white dragons etc</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 9085458, member: 6871653"] I'd go with a suggestion actually in the DMG that has never been used by D&D: - The One World: there's no ''other planes''. All the places like the City of Brass or Avernus, or Mechanus or the Demonweb Pit are actually places on the world map. Not necessarily easy to reach or well-known, but they can be found. Forget connecting all the other setting to the new one, its not important; one prime world is quite enough. - Find a place for all the classes present in the PHB, but give them a fresh spin. Do the same with the ancestries. - No Gods, but philosophies, cults, religions and heresies. Clerics are philosophers with clubs. - Magic that just ''is''. You shape the invisible energies of the world and it works because you are a spellcaster. Done. Magic in D&D is safe and not mysterious, stop trying to spin a complex mystical mumbo-jumbo to explain it. - Airships, trains, vending machines, gun or other science fantasy items fueled by magic (ala Final Fantasy series) are more than welcome. Drop all pretenses of a European medieval setting. Samurais fighting alongside sky pirates and vikings against coatl-riding rakshasas is wonderful. - Make magic schools a real thing. Give us an Illusion Academy and a Divination Boarding School. - Revamp dragons to be more varied in forms. Winged amphisbaena as a green dragon, terrifying crocodile-like black dragons, horned sky whales as blue dragon, felinesque red dragon, snow owl white dragons etc [/QUOTE]
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