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<blockquote data-quote="DeviousQuail" data-source="post: 9086233" data-attributes="member: 7025431"><p>It'd be cool if they made my homebrew setting into a WotC setting so that I don't have to fund the art for it. Anyway, the basic tropes for it are:</p><p>[SPOILER="The Basics"]</p><ul> <li data-xf-list-type="ul">Multiple worlds on the material plane</li> <li data-xf-list-type="ul">They are all connected by magical transport (teleportation), the ethereal, and the astral.</li> <li data-xf-list-type="ul">Teleportation between the world's is safe and reliable, but costly. </li> <li data-xf-list-type="ul">The ethereal and astral are much harder to traverse in their own ways.</li> <li data-xf-list-type="ul">Teleportation can only reach worlds within a certain distance. Traveling between them can be as simple as one teleportation or needing 5+ teleportations.</li> <li data-xf-list-type="ul">Each world has it's own "thing", like reduced gravity, mostly destroyed, 98% water, is a massive underground vault, etc.</li> <li data-xf-list-type="ul">Each world is the origin of a species, though some worlds might have 2 or 3 native species.</li> <li data-xf-list-type="ul">Playable species only cover a portion of their respective worlds. Much of each world is uncharted.</li> <li data-xf-list-type="ul">The gods of creation have long gone and new groups of younger gods reign from their ethereal or astral domains.</li> <li data-xf-list-type="ul">There is a lot of mistrust between the species. War, subjagation, and colonization are common.</li> </ul><p>[/SPOILER]</p><p></p><p>Otherwise, give me a modern setting. Make sure it's a new world. I don't want modern Forgotten Realms. Give it a late 90's or early 2000's level of technology alongside magic. Each class should have a modern variant with the same basic idea, but updated for the technological difference. Probably limit spells to 5th level to avoid shenanigans (more lower level slots to make up the difference) and make new ones to interact with tech. New skills, weapons, vehicles, etc.</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 9086233, member: 7025431"] It'd be cool if they made my homebrew setting into a WotC setting so that I don't have to fund the art for it. Anyway, the basic tropes for it are: [SPOILER="The Basics"] [LIST] [*]Multiple worlds on the material plane [*]They are all connected by magical transport (teleportation), the ethereal, and the astral. [*]Teleportation between the world's is safe and reliable, but costly. [*]The ethereal and astral are much harder to traverse in their own ways. [*]Teleportation can only reach worlds within a certain distance. Traveling between them can be as simple as one teleportation or needing 5+ teleportations. [*]Each world has it's own "thing", like reduced gravity, mostly destroyed, 98% water, is a massive underground vault, etc. [*]Each world is the origin of a species, though some worlds might have 2 or 3 native species. [*]Playable species only cover a portion of their respective worlds. Much of each world is uncharted. [*]The gods of creation have long gone and new groups of younger gods reign from their ethereal or astral domains. [*]There is a lot of mistrust between the species. War, subjagation, and colonization are common. [/LIST] [/SPOILER] Otherwise, give me a modern setting. Make sure it's a new world. I don't want modern Forgotten Realms. Give it a late 90's or early 2000's level of technology alongside magic. Each class should have a modern variant with the same basic idea, but updated for the technological difference. Probably limit spells to 5th level to avoid shenanigans (more lower level slots to make up the difference) and make new ones to interact with tech. New skills, weapons, vehicles, etc. [/QUOTE]
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