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<blockquote data-quote="Laurefindel" data-source="post: 9086739" data-attributes="member: 67296"><p>The "reskin" setting. Reskin all basic races/species as human ethnicities, reskin magical traditions into something (slightly) different matching the mechanics of the classes, and reskin monsters to different aesthetics. Elevator pitch:</p><p></p><p>The world has moved into a new age after the academicians (wizards) democratized magic by applying the new emerging principles of science to hedge wizardy and overthrew the reign of the mages (druids) granted magical powers by serving elder spirits. Witches (clerics) still cater to the lesser spirits of the wind, rain, forest, and rivers either from magical boutiques in the cities or from their cottages holding ancient shrines to the guardian and fey spirits, for without them the world would whither and die. To keep their kind alive, fey spirits sometimes abduct human souls and replace them with one of their own, creating changelings (warlocks) who rediscover their fey nature as they grow among humans and are ultimately faced with the choice of accepting humanity and die, or turn into monsters such as vampires or hags feared by spirits and mortal alike. While the new gods of virtue do not meddle in the affair of mortals, many celestial and fiendish entities have less scruples about granting magical powers to humans (sorcerers) and in the north, worship of the olden gods is not completely forgotten and some still practice the magical art of runecasting (paladins). Throughout the continent, remnants of old knightly orders who once served the mages roam aimlessly in search of a new identity, shunned by the populace who call them marauders (rangers). In the cities, the growth of science led to many technological advancements facilitating population growth and welfare in general. Armies now use firearms in battle but perhaps in nostalgia of a disappearing age, acrobatic scoundrels (monks), swashbuckling rogues, heavily-focused duelists (barbarians) and iron-clad warriors still hold the greatest romantic admiration in the eyes of children and storytellers.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 9086739, member: 67296"] The "reskin" setting. Reskin all basic races/species as human ethnicities, reskin magical traditions into something (slightly) different matching the mechanics of the classes, and reskin monsters to different aesthetics. Elevator pitch: The world has moved into a new age after the academicians (wizards) democratized magic by applying the new emerging principles of science to hedge wizardy and overthrew the reign of the mages (druids) granted magical powers by serving elder spirits. Witches (clerics) still cater to the lesser spirits of the wind, rain, forest, and rivers either from magical boutiques in the cities or from their cottages holding ancient shrines to the guardian and fey spirits, for without them the world would whither and die. To keep their kind alive, fey spirits sometimes abduct human souls and replace them with one of their own, creating changelings (warlocks) who rediscover their fey nature as they grow among humans and are ultimately faced with the choice of accepting humanity and die, or turn into monsters such as vampires or hags feared by spirits and mortal alike. While the new gods of virtue do not meddle in the affair of mortals, many celestial and fiendish entities have less scruples about granting magical powers to humans (sorcerers) and in the north, worship of the olden gods is not completely forgotten and some still practice the magical art of runecasting (paladins). Throughout the continent, remnants of old knightly orders who once served the mages roam aimlessly in search of a new identity, shunned by the populace who call them marauders (rangers). In the cities, the growth of science led to many technological advancements facilitating population growth and welfare in general. Armies now use firearms in battle but perhaps in nostalgia of a disappearing age, acrobatic scoundrels (monks), swashbuckling rogues, heavily-focused duelists (barbarians) and iron-clad warriors still hold the greatest romantic admiration in the eyes of children and storytellers. [/QUOTE]
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