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Pitch me the current RuneQuest
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<blockquote data-quote="Retreater" data-source="post: 9248935" data-attributes="member: 42040"><p>I can't get too much into the argument here, because the rules of RuneQuest were over what I could understand - even as a 35 year veteran of TTRPGs. </p><p>But d20 roll under is basically the same resolution mechanic as percentile roll under (only with each digit worth 5%). The fewer skills and no location HP are - for me - a valued simplification. </p><p>I don't buy game systems for settings. If you love a setting, you can take it and run it in another system. </p><p>Or, if you really love the setting, maybe try the 13th Age version of Glorantha? Or adjust some Bronze Age mechanics in 5e, OSR, or something else? Heck, I'd rather run Chaosium's Call of Cthulhu with Glorantha as a setting than to try to parse out whatever RuneQuest is about. It is so bad about explaining how to play the game. It's probably the worst designed rulebook I've seen in the modern era. As an art book, something to read about history of the world, it's not bad. To try to learn and reference a complex game system, it's terrible.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9248935, member: 42040"] I can't get too much into the argument here, because the rules of RuneQuest were over what I could understand - even as a 35 year veteran of TTRPGs. But d20 roll under is basically the same resolution mechanic as percentile roll under (only with each digit worth 5%). The fewer skills and no location HP are - for me - a valued simplification. I don't buy game systems for settings. If you love a setting, you can take it and run it in another system. Or, if you really love the setting, maybe try the 13th Age version of Glorantha? Or adjust some Bronze Age mechanics in 5e, OSR, or something else? Heck, I'd rather run Chaosium's Call of Cthulhu with Glorantha as a setting than to try to parse out whatever RuneQuest is about. It is so bad about explaining how to play the game. It's probably the worst designed rulebook I've seen in the modern era. As an art book, something to read about history of the world, it's not bad. To try to learn and reference a complex game system, it's terrible. [/QUOTE]
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