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Pitch me the current RuneQuest
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<blockquote data-quote="Wolfpack48" data-source="post: 9407363" data-attributes="member: 6872648"><p>The key to running RuneQuest is to focus on adventures. There's a LOT of background lore, but don't get too caught up in it and just focus on a straightforward adventure like you would any other game, then slowly start to sprinkle in some of the lore bits and strangeness that is Glorantha. I'd start right off with the Starter set or one of the adventure books and use the cult books as references if you need to look something up. At the end of the day, there is no right or wrong, and there are no "mistakes" -- make Glorantha what you want it to be and have fun.</p><p></p><p>If it helps, you can think of the Cults as the "classes" you would have in D&D -- each cult has its own flavor and focus, and each religion teaches characters an area of expertise in addition to their cultural background skills.</p></blockquote><p></p>
[QUOTE="Wolfpack48, post: 9407363, member: 6872648"] The key to running RuneQuest is to focus on adventures. There's a LOT of background lore, but don't get too caught up in it and just focus on a straightforward adventure like you would any other game, then slowly start to sprinkle in some of the lore bits and strangeness that is Glorantha. I'd start right off with the Starter set or one of the adventure books and use the cult books as references if you need to look something up. At the end of the day, there is no right or wrong, and there are no "mistakes" -- make Glorantha what you want it to be and have fun. If it helps, you can think of the Cults as the "classes" you would have in D&D -- each cult has its own flavor and focus, and each religion teaches characters an area of expertise in addition to their cultural background skills. [/QUOTE]
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Pitch me the current RuneQuest
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