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Pitch me your ulitmate D&D movie
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3633363" data-attributes="member: 32740"><p>Don't have a pitch as such (I'm not much of an author) but do have a few relevant comments.</p><p></p><p>Agreed that any "D&D" movie should not be branded "D&D" so much as identified with a specific character, characters, or world setting. I strenuously suggest it not be any currently published world just for the sake of oniline sanity. Pick Eberron over Dragonlance, or Dragonlance over Greyhawk, etc. and THERE WILL NEVER BE AN END TO THE BITCHING. Pick actor 'A' for a part over actor 'B' and you get much the same result. When some production team proves they can get it right AT ALL - then and only then would you really want to risk the internet bitchfest prompted by attempting the definitive Dragonlance adaptation, or whatever. Other than that limited concern, the setting is largely not a great concern.</p><p></p><p>What is of great concern is the writing. This cannot be stressed enough. Why this should need mention at all is unfathomable to me, but with movies like [must... say... it...] Dungeons & Dragons, or Eragon those projects should have been aborted long before they got to production after just ONE person read the scripts. When I can walk out of a movie convinced that _I_ can write better scripts then someone way back at the greenlight stage has committed an unforgivable crime. While it's not a guarantee of success it is a VASTLY better place to start. It's so much more difficult to make crap out of a good script (with wooden perfomances, inept editing, and bad effects), than to make a good movie out of a crap script (by a fine actor going wasted, editing being unable to plug plot holes and fix bad pacing, or stellar CGI having nothing to do but try to distract from a dead story with pretty pictures).</p><p></p><p>Any pitch must not rely upon anything like a "built-in" fanbase. As any sane WotC greenlight authority will be aware, not only are RPG's a seriously minor market segment they are abnormally critical of entertainment that does not meet their personal standards or expectations. For example, any pitch that even hints that Dragonlance fans will attend in droves smacks of delusion and should be tossed out. Your audience is NEVER going to be Dragonlance fans and you should abandon all hope of actually pleasing them. Your audience is going to be those who don't know what the hell Dragonlance is at all - which is the staggering majority of potential moviegoers. Weed out the true believers at the start. It will be your only hope for financial success.</p><p></p><p>Ignore franchise potential. Accept no pitch that may in ANY way require a later film to "complete" it. Let EACH pitch stand on its own merits as a one-and-only film and I think you'll actually be more likely to see it succeed. Success alone is what breeds the opportunity for good sequels and building a franchise.</p><p></p><p>JMHO</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3633363, member: 32740"] Don't have a pitch as such (I'm not much of an author) but do have a few relevant comments. Agreed that any "D&D" movie should not be branded "D&D" so much as identified with a specific character, characters, or world setting. I strenuously suggest it not be any currently published world just for the sake of oniline sanity. Pick Eberron over Dragonlance, or Dragonlance over Greyhawk, etc. and THERE WILL NEVER BE AN END TO THE BITCHING. Pick actor 'A' for a part over actor 'B' and you get much the same result. When some production team proves they can get it right AT ALL - then and only then would you really want to risk the internet bitchfest prompted by attempting the definitive Dragonlance adaptation, or whatever. Other than that limited concern, the setting is largely not a great concern. What is of great concern is the writing. This cannot be stressed enough. Why this should need mention at all is unfathomable to me, but with movies like [must... say... it...] Dungeons & Dragons, or Eragon those projects should have been aborted long before they got to production after just ONE person read the scripts. When I can walk out of a movie convinced that _I_ can write better scripts then someone way back at the greenlight stage has committed an unforgivable crime. While it's not a guarantee of success it is a VASTLY better place to start. It's so much more difficult to make crap out of a good script (with wooden perfomances, inept editing, and bad effects), than to make a good movie out of a crap script (by a fine actor going wasted, editing being unable to plug plot holes and fix bad pacing, or stellar CGI having nothing to do but try to distract from a dead story with pretty pictures). Any pitch must not rely upon anything like a "built-in" fanbase. As any sane WotC greenlight authority will be aware, not only are RPG's a seriously minor market segment they are abnormally critical of entertainment that does not meet their personal standards or expectations. For example, any pitch that even hints that Dragonlance fans will attend in droves smacks of delusion and should be tossed out. Your audience is NEVER going to be Dragonlance fans and you should abandon all hope of actually pleasing them. Your audience is going to be those who don't know what the hell Dragonlance is at all - which is the staggering majority of potential moviegoers. Weed out the true believers at the start. It will be your only hope for financial success. Ignore franchise potential. Accept no pitch that may in ANY way require a later film to "complete" it. Let EACH pitch stand on its own merits as a one-and-only film and I think you'll actually be more likely to see it succeed. Success alone is what breeds the opportunity for good sequels and building a franchise. JMHO [/QUOTE]
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