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Pitch me your ulitmate D&D movie
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<blockquote data-quote="DM-Rocco" data-source="post: 4087531" data-attributes="member: 14451"><p>I think the Tomb of Horrors is an excellent idea, but I have to disagree with a lot of his treatment.</p><p></p><p>He is trying to shove a 50 pound tuna down a 5 oz can.</p><p></p><p>I think he touches upon a few good ideas, like the named sample D&D 3.+ characters like Lidda and Amber, although, I guess I never thought of Amber as Evil. I also like him bringing back staples from the past like Warduke. I think that is a good idea, mixing the present and the past. I also like the use of familiar magical items like the ice sword and belts of giant strength, but I don't think you need to camera zoom in on every magic item every time something special happens. A slight glow from the weapon or item, while keeping a regular camera angle, will make it more realistic and force the watchers to see it again to notice small things like a magic item going off or aiding a character.</p><p></p><p>I think his treatment also takes away from the whole point of the module. It is not called the life and death of Acererack, it is called the Tomb of Horrors and he skips over the tomb and dumbs it down into a five minute encounter.</p><p></p><p>I think the subplots are fine, but he obviously has epic, or nearly epic, level characters fighting a Tarrasque, a demi lich and Orcus. The original module was for much lower powered characters that had to think their way through the tricks and traps and I don't think this treatment shows that so much as destroys the legacy of the Tomb of Horrors.</p><p></p><p>Now, if it was up to me, I would suggest a simple plan of a trilogy. First make The Tomb of Horrors, then the sequel, Return to the Tomb of Horrors (based on the module of the same name) and then the final installment, Horrors of the Night.</p><p></p><p>Each movie would be very basic in design</p><p></p><p>The Tomb of Horrors – a band of mismatched friends join together to save their homeland from the horrors of a deadly beast. Their only hope is a whisper in the dark that promises wealth and power should they find and defeat the ancient and fabled tomb of Horrors.</p><p></p><p>Return to the Tomb of Horrors – Evil is growing stronger in the dark places of the world and whispers of a powerful Wizard thought destroyed surface. The party of friends, retired from their now famous exploits in the first movie, are again lured to investigate the Tomb of Horrors as rumors of a dark temple creep into the realms. It is disturbing in the extreme to learn that this temple is built on the once vanquished sight of the Tomb of Horrors. The part basically follows most of the treatment for the adventure of the same name with some major side plots of evil revealed in a truly Darth Vader fashion. </p><p></p><p>Horrors of the Night – in the end of the 2nd movie, the party defeats for all time Acererack, but while they are away defeating the ancient wizard, Vecna and Venger find a way to unleash Orcus upon the world and this movie would bring about a battle of truly epic proportions as they take on the tribunal of the three most evil icons of the D&D universe.</p><p></p><p>The first part of his treatment is interesting and I like the idea of showing the bad guys and a little power primping. I think in the shadows there should be three cloaked or shadowed wizards who you really don't know anything about, but for nostalgia sake you later find out in the sequel that they are Vecna, Orcus and for those of old schoolers, Venger (but no Dungeon Master as that would be dorky). Now you have a tribunal of the most evil and vile wizards that D&D has ever known. They play no role in the first movie, but begin to show their vile nature in the sequel.</p><p></p><p>I would then have demons or imps or other agents of evil, use trickery and deceit to lure the party into the Tomb of Horrors. The main focus of the movie should be finding the Tomb and dealing with the Tomb. The party can be lured there by the promise of gold or an artifact long buried that can aid in the destruction of a great evil, like a Tarrasque for example, but I wouldn't dismiss the Tomb into a secondary role.</p><p></p><p> I would have to spend more time than I currently have to properly go over all of it. The long and the short of it is that I think he is on to something but I think he is also in desperate need of an editor. He could get all of what he wants done in a really cheesy movie or divide it over three movies, slow things down a bit to give proper characterization and develop a more secure and solid story.</p><p></p><p>Note: this is no slight to his hard work, just a simple critique. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 4087531, member: 14451"] I think the Tomb of Horrors is an excellent idea, but I have to disagree with a lot of his treatment. He is trying to shove a 50 pound tuna down a 5 oz can. I think he touches upon a few good ideas, like the named sample D&D 3.+ characters like Lidda and Amber, although, I guess I never thought of Amber as Evil. I also like him bringing back staples from the past like Warduke. I think that is a good idea, mixing the present and the past. I also like the use of familiar magical items like the ice sword and belts of giant strength, but I don't think you need to camera zoom in on every magic item every time something special happens. A slight glow from the weapon or item, while keeping a regular camera angle, will make it more realistic and force the watchers to see it again to notice small things like a magic item going off or aiding a character. I think his treatment also takes away from the whole point of the module. It is not called the life and death of Acererack, it is called the Tomb of Horrors and he skips over the tomb and dumbs it down into a five minute encounter. I think the subplots are fine, but he obviously has epic, or nearly epic, level characters fighting a Tarrasque, a demi lich and Orcus. The original module was for much lower powered characters that had to think their way through the tricks and traps and I don't think this treatment shows that so much as destroys the legacy of the Tomb of Horrors. Now, if it was up to me, I would suggest a simple plan of a trilogy. First make The Tomb of Horrors, then the sequel, Return to the Tomb of Horrors (based on the module of the same name) and then the final installment, Horrors of the Night. Each movie would be very basic in design The Tomb of Horrors – a band of mismatched friends join together to save their homeland from the horrors of a deadly beast. Their only hope is a whisper in the dark that promises wealth and power should they find and defeat the ancient and fabled tomb of Horrors. Return to the Tomb of Horrors – Evil is growing stronger in the dark places of the world and whispers of a powerful Wizard thought destroyed surface. The party of friends, retired from their now famous exploits in the first movie, are again lured to investigate the Tomb of Horrors as rumors of a dark temple creep into the realms. It is disturbing in the extreme to learn that this temple is built on the once vanquished sight of the Tomb of Horrors. The part basically follows most of the treatment for the adventure of the same name with some major side plots of evil revealed in a truly Darth Vader fashion. Horrors of the Night – in the end of the 2nd movie, the party defeats for all time Acererack, but while they are away defeating the ancient wizard, Vecna and Venger find a way to unleash Orcus upon the world and this movie would bring about a battle of truly epic proportions as they take on the tribunal of the three most evil icons of the D&D universe. The first part of his treatment is interesting and I like the idea of showing the bad guys and a little power primping. I think in the shadows there should be three cloaked or shadowed wizards who you really don't know anything about, but for nostalgia sake you later find out in the sequel that they are Vecna, Orcus and for those of old schoolers, Venger (but no Dungeon Master as that would be dorky). Now you have a tribunal of the most evil and vile wizards that D&D has ever known. They play no role in the first movie, but begin to show their vile nature in the sequel. I would then have demons or imps or other agents of evil, use trickery and deceit to lure the party into the Tomb of Horrors. The main focus of the movie should be finding the Tomb and dealing with the Tomb. The party can be lured there by the promise of gold or an artifact long buried that can aid in the destruction of a great evil, like a Tarrasque for example, but I wouldn't dismiss the Tomb into a secondary role. I would have to spend more time than I currently have to properly go over all of it. The long and the short of it is that I think he is on to something but I think he is also in desperate need of an editor. He could get all of what he wants done in a really cheesy movie or divide it over three movies, slow things down a bit to give proper characterization and develop a more secure and solid story. Note: this is no slight to his hard work, just a simple critique. :) ;) :cool: [/QUOTE]
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