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Pitch me your ulitmate D&D movie
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<blockquote data-quote="DM-Rocco" data-source="post: 4089227" data-attributes="member: 14451"><p>Hey, nice to see you again. I have been absent lately trying to write my magazine.</p><p></p><p></p><p>Well, there is something to be said about being able to have an enduring memory and a worth while project. I personally don't go for movies that are, "non-stop roller coaster rides from beginning to end." Shoot'em up was a good example of a really crappy movie with lot of action. The Sarah Conner Chronicles is a good example of a TV drama that has very good characterization and plenty of action, well balanced.</p><p></p><p></p><p></p><p></p><p>Did I miss that in the treatment or is that just inside info?</p><p></p><p> </p><p></p><p></p><p></p><p>I think flaming weapons, like in the Scorpion King, kind of suck, but that may just be the manner in which they are done. Visual effects should be like good armor or a steel weapon. Just because you can do something doesn't mean you should. Take the first D&D movie, those weapons were obviously foam, no person is going to wield that clumsy huge foam ax and that armor really blew, it looked like tin foil. Now compare with Willow or Lord of the Rings and you have real steel weapons and functioning armor. It is there to support the character not steal the scene from the actor.</p><p></p><p>Think back on Gandolf battling the Balrog. His sword was glowing and it was obvious it held power, but it didn't glow every time he drew it and it didn't steal from his scene.</p><p></p><p></p><p></p><p>Something like that is fine, but when you start talking about a CSI shot every time a sword is thrust or a hammer hits, it gets old quick. Even in this you should just limit it and allow the story to flow. This is mainly something that should be done with the director, the actors and the camera, not close up zoom every time someone whips out a new magic items. Trust me, less is more and geeks everywhere will slow down a scene to find out why something happened.</p><p></p><p></p><p></p><p>Then it shouldn't be The Tomb of Horrors, it should be called the Throne of Bloodstone.</p><p></p><p>The tomb itself is the protagonist and it is the main villian everyone is trying to defeat, Arcererak is just secondary. You can make an excellent movie based just on the adventure. There are plenty of horror flicks that deal with haunted ships, houses, castles, etc. You just need to make the Tomb have more of a personality and flesh a few things out. I would rather start simple in the first movie and just have one, maybe two locations, a small cast and a great story. You can do a lot with just the tomb and I think you are just using the tomb for name recognition and you will get a lot of people upset with you that you glossed over so much of the tomb.</p><p></p><p></p><p>I have nothing against epic characters, but it doesn't make a good starting ground.</p><p></p><p>No one, (I should correct myself and say mostly no one, ENers can be very fickle) wants to see a power group of characters dodge bullets without harm and kill everything with the blink of an eye lid.</p><p></p><p>That said, you don't have to show each being born and following them through childhood either. The original module was designed for mid level characters and there is nothing wrong with showing characters in the so called "Sweet Spot". It builds the characters into something more than could be accomplished by just having them power through everything, plus, again, you dismiss the Tomb be treating it as secondary.</p><p></p><p>Have them become epic in the sequel and then uber epic or even one become a God, in the 3rd movie. That is a more natural progression and opens more doors for adventure.</p><p></p><p></p><p></p><p>Just a reminder, The Draco Lich was only a CR27 encoutner that the PC were able to battle because of uber bonuses. Orcus is still Orcus, with one arm or both. You have to be of a certain power level just to even think of battling them, so I really don't think I am over stating that at all.</p><p></p><p>You might be too closely tied to the Immortal Handbook to make a non epic movie <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p> </p><p></p><p>Well, if this is a serious project you are working on to flesh out and present to Scott Rouse for consideration of a D&D movie, I would be happy to look it over and help you out so you don't screw it up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>Seriously, if this is a serious proposal, I would be interested in lending a hand.</p><p></p><p></p><p> </p><p></p><p>LOTR had great action yet it was slow enough to have real drama and good characterization. I think you are trying to cover way too much in a short span of time, but the only real way to know is to do a rough draft of a screen play.</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 4089227, member: 14451"] Hey, nice to see you again. I have been absent lately trying to write my magazine. Well, there is something to be said about being able to have an enduring memory and a worth while project. I personally don't go for movies that are, "non-stop roller coaster rides from beginning to end." Shoot'em up was a good example of a really crappy movie with lot of action. The Sarah Conner Chronicles is a good example of a TV drama that has very good characterization and plenty of action, well balanced. Did I miss that in the treatment or is that just inside info? I think flaming weapons, like in the Scorpion King, kind of suck, but that may just be the manner in which they are done. Visual effects should be like good armor or a steel weapon. Just because you can do something doesn't mean you should. Take the first D&D movie, those weapons were obviously foam, no person is going to wield that clumsy huge foam ax and that armor really blew, it looked like tin foil. Now compare with Willow or Lord of the Rings and you have real steel weapons and functioning armor. It is there to support the character not steal the scene from the actor. Think back on Gandolf battling the Balrog. His sword was glowing and it was obvious it held power, but it didn't glow every time he drew it and it didn't steal from his scene. Something like that is fine, but when you start talking about a CSI shot every time a sword is thrust or a hammer hits, it gets old quick. Even in this you should just limit it and allow the story to flow. This is mainly something that should be done with the director, the actors and the camera, not close up zoom every time someone whips out a new magic items. Trust me, less is more and geeks everywhere will slow down a scene to find out why something happened. Then it shouldn't be The Tomb of Horrors, it should be called the Throne of Bloodstone. The tomb itself is the protagonist and it is the main villian everyone is trying to defeat, Arcererak is just secondary. You can make an excellent movie based just on the adventure. There are plenty of horror flicks that deal with haunted ships, houses, castles, etc. You just need to make the Tomb have more of a personality and flesh a few things out. I would rather start simple in the first movie and just have one, maybe two locations, a small cast and a great story. You can do a lot with just the tomb and I think you are just using the tomb for name recognition and you will get a lot of people upset with you that you glossed over so much of the tomb. I have nothing against epic characters, but it doesn't make a good starting ground. No one, (I should correct myself and say mostly no one, ENers can be very fickle) wants to see a power group of characters dodge bullets without harm and kill everything with the blink of an eye lid. That said, you don't have to show each being born and following them through childhood either. The original module was designed for mid level characters and there is nothing wrong with showing characters in the so called "Sweet Spot". It builds the characters into something more than could be accomplished by just having them power through everything, plus, again, you dismiss the Tomb be treating it as secondary. Have them become epic in the sequel and then uber epic or even one become a God, in the 3rd movie. That is a more natural progression and opens more doors for adventure. Just a reminder, The Draco Lich was only a CR27 encoutner that the PC were able to battle because of uber bonuses. Orcus is still Orcus, with one arm or both. You have to be of a certain power level just to even think of battling them, so I really don't think I am over stating that at all. You might be too closely tied to the Immortal Handbook to make a non epic movie ;) Well, if this is a serious project you are working on to flesh out and present to Scott Rouse for consideration of a D&D movie, I would be happy to look it over and help you out so you don't screw it up :D :p :lol: Seriously, if this is a serious proposal, I would be interested in lending a hand. LOTR had great action yet it was slow enough to have real drama and good characterization. I think you are trying to cover way too much in a short span of time, but the only real way to know is to do a rough draft of a screen play. [/QUOTE]
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