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Pitch me your ulitmate D&D movie
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<blockquote data-quote="Thornir Alekeg" data-source="post: 4089373" data-attributes="member: 15651"><p>I don't have a pitch, I just have a suggestion if something is ever really done: Keep the D&Disms to a bare minimum. When you put them in, make it subtle. When it is too obvious it makes me feel like somebody is trying to prove it's a D&D movie because they say it is D&D rather than making the movie feel like D&D. </p><p></p><p>You can use the rules of the game to put recognizable things into the movie, but don't call attention to it. Let the fans of the game figure out what spell was cast or what feat a character has; don't have them shout it out when casting, or discuss around the fire how they can use their "Split the Tree" ability to take down two foes. </p><p></p><p>If its done right a D&D movie will market the game by being fun and exciting and make some people realize they can use the game to create their own fun and exciting stories.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 4089373, member: 15651"] I don't have a pitch, I just have a suggestion if something is ever really done: Keep the D&Disms to a bare minimum. When you put them in, make it subtle. When it is too obvious it makes me feel like somebody is trying to prove it's a D&D movie because they say it is D&D rather than making the movie feel like D&D. You can use the rules of the game to put recognizable things into the movie, but don't call attention to it. Let the fans of the game figure out what spell was cast or what feat a character has; don't have them shout it out when casting, or discuss around the fire how they can use their "Split the Tree" ability to take down two foes. If its done right a D&D movie will market the game by being fun and exciting and make some people realize they can use the game to create their own fun and exciting stories. [/QUOTE]
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Pitch me your ulitmate D&D movie
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