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<blockquote data-quote="Mallus" data-source="post: 4802777" data-attributes="member: 3887"><p>What makes our homebrew special? It's a heartbreaking work of staggering genius !<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The campaign is set in a port city <em>after</em> the end of the world. </p><p><a href="http://www.enworld.org/forum/showthread.php?t=231660" target="_blank"></a></p><p><a href="http://www.enworld.org/forum/showthread.php?t=231660" target="_blank"><strong>The Port on the Aster Sea</strong></a></p><p></p><p>Here's a little more info, for those not inclined to click the link above. </p><p></p><p>"The Port is the largest remaining seaport in the world, and the only place where ships that ply the Aster Sea, including the Black Ships, which carry the souls of the dead to their final rest, make landfall. It lies in a delta formed by two rivers; the River Livia and the Ossuary Flow, which originates in the Interior. Strange things sometimes float in on the Ossuary; empty stone boats, giant infants in reed baskets, potential Messiahs.</p><p></p><p>In a way, the city is every port city of the World Before folded into one; a riot of architectural styles and eras. In some places this is the result of normal building on top of previous construction, in others it’s a parfait of folded, urban space-time, including bits of the future world yet-to-come. In the port you never quite know what you’ll find in someone’s basement… "</p><p></p><p>"The Port sits on whatever part of the world survived the Apocalypse, a narrow band of mundane reality on average a hundred miles wide and stretching several hundred miles from north to south. Commonly called the Middling Lands, it is situated between the Aster Sea (a vast metaphysical ocean whose islands are other planes of existence) to the east and the Interior (equally metaphysical, though more solid and less wet – as a rule-) to the west."</p></blockquote><p></p>
[QUOTE="Mallus, post: 4802777, member: 3887"] What makes our homebrew special? It's a heartbreaking work of staggering genius !:) The campaign is set in a port city [i]after[/i] the end of the world. [url=http://www.enworld.org/forum/showthread.php?t=231660] [b]The Port on the Aster Sea[/b][/url] Here's a little more info, for those not inclined to click the link above. "The Port is the largest remaining seaport in the world, and the only place where ships that ply the Aster Sea, including the Black Ships, which carry the souls of the dead to their final rest, make landfall. It lies in a delta formed by two rivers; the River Livia and the Ossuary Flow, which originates in the Interior. Strange things sometimes float in on the Ossuary; empty stone boats, giant infants in reed baskets, potential Messiahs. In a way, the city is every port city of the World Before folded into one; a riot of architectural styles and eras. In some places this is the result of normal building on top of previous construction, in others it’s a parfait of folded, urban space-time, including bits of the future world yet-to-come. In the port you never quite know what you’ll find in someone’s basement… " "The Port sits on whatever part of the world survived the Apocalypse, a narrow band of mundane reality on average a hundred miles wide and stretching several hundred miles from north to south. Commonly called the Middling Lands, it is situated between the Aster Sea (a vast metaphysical ocean whose islands are other planes of existence) to the east and the Interior (equally metaphysical, though more solid and less wet – as a rule-) to the west." [/QUOTE]
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