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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4803692" data-attributes="member: 6533"><p><strong>Terrahausen.</strong> An homage to the work and spirit of Harryhausen and to the monstrous creative spirit that should elevate the Monster Manual over the PHB.</p><p></p><p>Picture the Island in Peter Jackson's vesion of King Kong. All inimical wilderness, terrible monsters, and ruins with no help of Renaissance are simply the signs of a tremendous catastrophe filled gulf that divides the present from the possibility of comprehending what events lead to a world where humanity has no greater scale than the insect.</p><p></p><p>Now zoom out from that image, and imagine that rather than one Island in a vast sea bordered, at points, by a civil world - one of great prowress and peace those points and those civilizations are the Islands. Adrift in a sea bordered by continents filled with the tremendous nightmares that plagued the films of the 20th century.</p><p></p><p>A world where cultures are defined not by their achievements but by the specific disasters that degraded them. A world where the concrete is no less extraordinary than the immaterial. A world where the Feywyld and the Shadowfell can be seen shifting across the sky no less invisible than the Aurora Borealis. The last dark and overbright refuges of a world where civilization has dominion in concert with the wyld.</p><p></p><p>In the world itself civilization spreads like moss on a rock. Slowly and inexorably, but ultimately always at the mercy of the monstrous forces that would brush against it.</p><p></p><p>There are many heroes who are necessary for people to live and build among the giants, but true adventurers exist as free agents. Kinghts, Magi, and Hierarchs all exist to defend civilization and sustain it, but true adventurers are the tipping points against the monstrous wyld. The few bright edges and terrible plots that walk the paths between holds, that visit the torch to the goblin hold, and blind the eyes of giants. </p><p></p><p>There is no hope that the world would once again submit to the terrible will of the Cyclopean ancients miserable descendants, but the adventure provides the new world with the eternal reminder that their progeny are no less terrible than the monsters who roam their forefather's ruins.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4803692, member: 6533"] [B]Terrahausen.[/B] An homage to the work and spirit of Harryhausen and to the monstrous creative spirit that should elevate the Monster Manual over the PHB. Picture the Island in Peter Jackson's vesion of King Kong. All inimical wilderness, terrible monsters, and ruins with no help of Renaissance are simply the signs of a tremendous catastrophe filled gulf that divides the present from the possibility of comprehending what events lead to a world where humanity has no greater scale than the insect. Now zoom out from that image, and imagine that rather than one Island in a vast sea bordered, at points, by a civil world - one of great prowress and peace those points and those civilizations are the Islands. Adrift in a sea bordered by continents filled with the tremendous nightmares that plagued the films of the 20th century. A world where cultures are defined not by their achievements but by the specific disasters that degraded them. A world where the concrete is no less extraordinary than the immaterial. A world where the Feywyld and the Shadowfell can be seen shifting across the sky no less invisible than the Aurora Borealis. The last dark and overbright refuges of a world where civilization has dominion in concert with the wyld. In the world itself civilization spreads like moss on a rock. Slowly and inexorably, but ultimately always at the mercy of the monstrous forces that would brush against it. There are many heroes who are necessary for people to live and build among the giants, but true adventurers exist as free agents. Kinghts, Magi, and Hierarchs all exist to defend civilization and sustain it, but true adventurers are the tipping points against the monstrous wyld. The few bright edges and terrible plots that walk the paths between holds, that visit the torch to the goblin hold, and blind the eyes of giants. There is no hope that the world would once again submit to the terrible will of the Cyclopean ancients miserable descendants, but the adventure provides the new world with the eternal reminder that their progeny are no less terrible than the monsters who roam their forefather's ruins. [/QUOTE]
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