Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Pitched battle of armies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tonguez" data-source="post: 117345" data-attributes="member: 1125"><p><strong>What I need to know is: </strong> </p><p></p><p> </p><p>As this is the first war and the leader relatively low level I'd say that the battle is infact a series of skirmishes with each small band working idependently of others, very little coordination but all driven by their individual zeal.</p><p></p><p>Make lots of Will checks for Morale. In this case I'd also say that the Side with the giants has the advantage. HOWEVER if the opposing side can take out one of the giants then this will be a huge morale boost for them and a morale dampening for their enemy. (who must all make a morale check with a -something penalty. </p><p></p><p></p><p> </p><p></p><p>Very low. In many small scale societies battles were sometimes determined by combat of champions - ie two chosen champions would fight and the winner of that contest would win the whole battle. </p><p>In fact sometimes (in my culture) whole battles could be won simply by the best war dance (maxed out Perform skill no doubt<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) with no deaths at all</p><p>- see also the beginning of the Shaka Zulu movie for an idea of how small scale skirmishes were sometimes dealt with (in this both sides throw light spears which rarely kill but can draw blood - first blood wins)</p><p></p><p>Other options include killing the leader (at which the troops break and run (in your scenario killing the giants should do the same thing) - see David and Goliath on this point</p><p></p><p></p><p> </p><p></p><p>Usually Hours, sometimes days NEVER more than two Weeks at a time. </p><p>Again small scale socieities rely on warriors who are also farmers and need to be out tending crops or hunting/fishing. Again in my culture war was possible for only two months each year (in summer between planting and harvest time)</p><p></p><p>If the society has professional soldiers then it can be out for much longer (but then they would have the advantage in your case anyway)</p><p></p><p></p><p><strong>My Rationales</strong></p><p>Okay from my own culture which was tribal</p><p></p><p>- each 'clan' has an idependent leader and fights as a 'squad'. The overall 'general' must lead by exaple and force of personality (and is often ignored)</p><p></p><p>Clans fight for 'personal' (clan) glory in the first instance, and maybe from some higher zealotry. Overall morale however is low and individual clans will pull out and go home at a whim.</p><p>(My wifes great-great grandfather was involved in battle against British troops back in the late 1800s. It is reported that he saw the size of the British army and that his side was losing and so up and went home (after which he converted to Christianity)</p><p></p><p>I know that a similar situation applied to Japanese armies - they were lead by individual daiyamo with varying levels of loyalty and morale who might abandon the war at whim.</p><p></p><p>I suspect the same applied to Medieval European armies (who were often bulked out with mecenaries and peasant rabble). </p><p>and I know for instance that the Battle of Troy (Greek) was waged between 'Heroes' from either side rather than full scale armies (which eventually led to the whole Horse debarcle<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />),</p><p></p><p>The idea of a general coordinating large scale battles is infact an anomaly - the Romans (probably) achieved it, Genghis Khan was highly organised but few others until modernish (1800s) times.</p><p> </p><p>Genghis Khan divided his squads into groups of 10 who were all responsible for the success of their squad (failure of any member meant execution of the whole squad - a great incentive to cooperation) Squads were then formed into platoons of 10 squads (ie 100 men) which were formed into companies of 10 platoons (ie 1000 men)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 117345, member: 1125"] [b]What I need to know is: [/b] As this is the first war and the leader relatively low level I'd say that the battle is infact a series of skirmishes with each small band working idependently of others, very little coordination but all driven by their individual zeal. Make lots of Will checks for Morale. In this case I'd also say that the Side with the giants has the advantage. HOWEVER if the opposing side can take out one of the giants then this will be a huge morale boost for them and a morale dampening for their enemy. (who must all make a morale check with a -something penalty. Very low. In many small scale societies battles were sometimes determined by combat of champions - ie two chosen champions would fight and the winner of that contest would win the whole battle. In fact sometimes (in my culture) whole battles could be won simply by the best war dance (maxed out Perform skill no doubt:)) with no deaths at all - see also the beginning of the Shaka Zulu movie for an idea of how small scale skirmishes were sometimes dealt with (in this both sides throw light spears which rarely kill but can draw blood - first blood wins) Other options include killing the leader (at which the troops break and run (in your scenario killing the giants should do the same thing) - see David and Goliath on this point Usually Hours, sometimes days NEVER more than two Weeks at a time. Again small scale socieities rely on warriors who are also farmers and need to be out tending crops or hunting/fishing. Again in my culture war was possible for only two months each year (in summer between planting and harvest time) If the society has professional soldiers then it can be out for much longer (but then they would have the advantage in your case anyway) [b]My Rationales[/b] Okay from my own culture which was tribal - each 'clan' has an idependent leader and fights as a 'squad'. The overall 'general' must lead by exaple and force of personality (and is often ignored) Clans fight for 'personal' (clan) glory in the first instance, and maybe from some higher zealotry. Overall morale however is low and individual clans will pull out and go home at a whim. (My wifes great-great grandfather was involved in battle against British troops back in the late 1800s. It is reported that he saw the size of the British army and that his side was losing and so up and went home (after which he converted to Christianity) I know that a similar situation applied to Japanese armies - they were lead by individual daiyamo with varying levels of loyalty and morale who might abandon the war at whim. I suspect the same applied to Medieval European armies (who were often bulked out with mecenaries and peasant rabble). and I know for instance that the Battle of Troy (Greek) was waged between 'Heroes' from either side rather than full scale armies (which eventually led to the whole Horse debarcle:P), The idea of a general coordinating large scale battles is infact an anomaly - the Romans (probably) achieved it, Genghis Khan was highly organised but few others until modernish (1800s) times. Genghis Khan divided his squads into groups of 10 who were all responsible for the success of their squad (failure of any member meant execution of the whole squad - a great incentive to cooperation) Squads were then formed into platoons of 10 squads (ie 100 men) which were formed into companies of 10 platoons (ie 1000 men) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Pitched battle of armies
Top