Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Pitching a license?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 5403840" data-attributes="member: 63"><p>The saying goes: How do you make a small fortune in the RPG industry? Start with a large fortune.</p><p></p><p>LucasArts or whoever hands out the license doesn't just want a good game. They want a good product, and that requires a company with the connections to get the thing published, marketed, and distributed. So as an individual? You'd basically need a giant amount of money, and before you could even have a chance of getting their attention you'd need to use most of that money to produce a different product of your own. </p><p></p><p>And if you actually manage to make a big enough splash that people recognize your name, then LucasArts (or whoever) might think you're worth trusting with their property. But more likely they'd go with a larger company with a longer track record.</p><p></p><p>So if you want to release a Star Wars RPG, either spend several years working your way into the consciousness of gamers and game publishers by writing cool products for established companies, and then maybe a decade more rising to the top tier among writers for a single company, with the (vain) hope that some day they'll acquire the license so you'll get a chance to put your mark on the Star Wars universe;</p><p></p><p>or do it the easy way and write your own take on heroic sci-fi/fantasy with laser swords and space battles, possibly even creating something fresh and interesting. And then be prepared for most people to ignore your work, because it ain't Star Wars.</p><p></p><p>Or, y'know, just give up on game design, go to business school, play the stock market, become stinking rich, hang out drinking with George Lucas and tell him how awesome he is, and then one day get him nice and drunk and convince him to let you write the RPG for his universe. Really, that's probably the easiest solution. Plus you're rich, which is something very few RPG authors are.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5403840, member: 63"] The saying goes: How do you make a small fortune in the RPG industry? Start with a large fortune. LucasArts or whoever hands out the license doesn't just want a good game. They want a good product, and that requires a company with the connections to get the thing published, marketed, and distributed. So as an individual? You'd basically need a giant amount of money, and before you could even have a chance of getting their attention you'd need to use most of that money to produce a different product of your own. And if you actually manage to make a big enough splash that people recognize your name, then LucasArts (or whoever) might think you're worth trusting with their property. But more likely they'd go with a larger company with a longer track record. So if you want to release a Star Wars RPG, either spend several years working your way into the consciousness of gamers and game publishers by writing cool products for established companies, and then maybe a decade more rising to the top tier among writers for a single company, with the (vain) hope that some day they'll acquire the license so you'll get a chance to put your mark on the Star Wars universe; or do it the easy way and write your own take on heroic sci-fi/fantasy with laser swords and space battles, possibly even creating something fresh and interesting. And then be prepared for most people to ignore your work, because it ain't Star Wars. Or, y'know, just give up on game design, go to business school, play the stock market, become stinking rich, hang out drinking with George Lucas and tell him how awesome he is, and then one day get him nice and drunk and convince him to let you write the RPG for his universe. Really, that's probably the easiest solution. Plus you're rich, which is something very few RPG authors are. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Pitching a license?
Top