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Pitching Dragonlance to new players
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<blockquote data-quote="LordEntrails" data-source="post: 8525011" data-attributes="member: 6804070"><p>Having played through the War of the Lance and the DL1+ modules (I think all the published DL modules), I would say you could use that time and setting, but please don't run those modules as written. And if any of your players have read any of the books, do not use the pregens. Sorry [USER=7030563]@ECMO3[/USER] , but that was the worst railroad and lack of player agency experience I've ever had.</p><p></p><p>To me, the strength of DL are the knighthoods and the 'civility' of the setting. Not that their are not gritty parts, but to me its the opposite of Dark Sun (except the lack of healing magic, depending upon your time frame). It's a setting that thrives on the players being agents of one of the kingdoms or forces. It's the chance for players t not just survive, but impact the future of kingdom or the world. Thats what I would focus on.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 8525011, member: 6804070"] Having played through the War of the Lance and the DL1+ modules (I think all the published DL modules), I would say you could use that time and setting, but please don't run those modules as written. And if any of your players have read any of the books, do not use the pregens. Sorry [USER=7030563]@ECMO3[/USER] , but that was the worst railroad and lack of player agency experience I've ever had. To me, the strength of DL are the knighthoods and the 'civility' of the setting. Not that their are not gritty parts, but to me its the opposite of Dark Sun (except the lack of healing magic, depending upon your time frame). It's a setting that thrives on the players being agents of one of the kingdoms or forces. It's the chance for players t not just survive, but impact the future of kingdom or the world. Thats what I would focus on. [/QUOTE]
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Pitching Dragonlance to new players
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