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Pitiful Monk, your speed impresses me not.
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<blockquote data-quote="Azardu" data-source="post: 59840" data-attributes="member: 817"><p>While on the subject of reading the books, has anyone read the <strong>Monster Manual</strong> before they replied to this topic?</p><p></p><p>Page 7, under Flying:</p><p></p><p><strong>Creatures can use the run action while flying provided they fly in a straight line.</strong></p><p></p><p>And if a thing can use run while flying, he will not have much problem with extremely fleetness of foot, which is only said in the description of the spell, not the actuall game mechanics it provides, which is indeed the doubling of moving and jumping distances in the form of an enhancment bonus. </p><p></p><p>What does in my opinion link Run and Expeditious retreat to each other is that while the description for them both might be a bit vague or even downright ambiguous, the game mechanics is what it is all about, not what is in my opinion merely an example for the use of it.</p><p></p><p>The reason they are called the Core Rulebooks is that they all together contain what makes the core rules. Looking at the Player's Handbook alone won't do.</p><p></p><p>Note: The reason I replied again, is mainly that people seem to have something against the SRD.</p><p></p><p>And if this still is not enough? Make up your own mechanism, that lets fliers move in a way equivalent to those with both feet on the ground, and a spell that gives those poor flying things the ability to double their movement (jumping distance wouldn't be needed here), like others can through Expeditious Retreat.</p></blockquote><p></p>
[QUOTE="Azardu, post: 59840, member: 817"] While on the subject of reading the books, has anyone read the [b]Monster Manual[/b] before they replied to this topic? Page 7, under Flying: [b]Creatures can use the run action while flying provided they fly in a straight line.[/b] And if a thing can use run while flying, he will not have much problem with extremely fleetness of foot, which is only said in the description of the spell, not the actuall game mechanics it provides, which is indeed the doubling of moving and jumping distances in the form of an enhancment bonus. What does in my opinion link Run and Expeditious retreat to each other is that while the description for them both might be a bit vague or even downright ambiguous, the game mechanics is what it is all about, not what is in my opinion merely an example for the use of it. The reason they are called the Core Rulebooks is that they all together contain what makes the core rules. Looking at the Player's Handbook alone won't do. Note: The reason I replied again, is mainly that people seem to have something against the SRD. And if this still is not enough? Make up your own mechanism, that lets fliers move in a way equivalent to those with both feet on the ground, and a spell that gives those poor flying things the ability to double their movement (jumping distance wouldn't be needed here), like others can through Expeditious Retreat. [/QUOTE]
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