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Pitiful Monk, your speed impresses me not.
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<blockquote data-quote="Pielorinho" data-source="post: 61039" data-attributes="member: 259"><p>To be fair, I and lots of other people houserule things we don't like, but still like to know what the official rules are.</p><p></p><p>A lot of playtesting went into 3E, and so it's worth finding out how it's "supposed" to work before changing that. Sometimes houserules can have unintended consequences.</p><p></p><p>That said, in some places, the game is pretty obviously unclear -- and expeditious retreat is one of those places. Since there's a contradiction in the spell, it's hard for us to know with what powers the spell was balanced, and both sides of the argument are working on speculation.</p><p></p><p>In these cases, there's no real point to arguing what the official rule is: unless we get someone official to give input, then we're left without guidance as to how the spell is balanced, and need to decide on our own.</p><p></p><p>I'll probably rule that it affects any kind of movement, unless that turns out to break the game. And it might: i've found my PCs at their nastiest when they achieve superior mobility. OTOH, it's the fighters and clerics that become deadly with great mobility, usually; I dunno how deadly a mage becomes with (for example) improved flight.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 61039, member: 259"] To be fair, I and lots of other people houserule things we don't like, but still like to know what the official rules are. A lot of playtesting went into 3E, and so it's worth finding out how it's "supposed" to work before changing that. Sometimes houserules can have unintended consequences. That said, in some places, the game is pretty obviously unclear -- and expeditious retreat is one of those places. Since there's a contradiction in the spell, it's hard for us to know with what powers the spell was balanced, and both sides of the argument are working on speculation. In these cases, there's no real point to arguing what the official rule is: unless we get someone official to give input, then we're left without guidance as to how the spell is balanced, and need to decide on our own. I'll probably rule that it affects any kind of movement, unless that turns out to break the game. And it might: i've found my PCs at their nastiest when they achieve superior mobility. OTOH, it's the fighters and clerics that become deadly with great mobility, usually; I dunno how deadly a mage becomes with (for example) improved flight. Daniel [/QUOTE]
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