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Pitiful Monk, your speed impresses me not.
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<blockquote data-quote="Ristamar" data-source="post: 62664" data-attributes="member: 1207"><p>I understand what you're trying to say, but it's still part of the problem. What "makes sense" is entirely subjective and is not always easily agreed upon. Not to mention there are countless criteria by which to judge what makes sense, and, needless to say, opinions always vary from person to person.</p><p></p><p>Do you simply abide by initial gut reaction?</p><p></p><p>Do you try to follow standards set in previous editions?</p><p></p><p>Do you go by precedents set by other existing rules?</p><p></p><p>Do you adhere to a strict literal interpretation?</p><p></p><p>Do you lean toward what you feel to be is designer intent?</p><p></p><p>Anyway, the point is that there's sometimes dozens of ways a rule in question can be argued and still make sense. </p><p></p><p>As other have mentioned before, I don't think anyone here was suggesting that you halt play to quibble and analyze rules. Most people will make calls on the spot if they're unsure of what to do. However, it is nice to know what the 'official' rule on such a given matter, even if you eventually choose not to use it anyway, because blindly changing the rule in the long term might have consequenses you hadn't orginally anticipated. </p><p></p><p>Also (and I may be speaking alone here), I think people like sticking to same general rules. It makes life much easier when playing with other people. I found the myriad of inconsistencies from group to group (or DM to DM) to be one of the most annoying aspects of 2e.</p></blockquote><p></p>
[QUOTE="Ristamar, post: 62664, member: 1207"] I understand what you're trying to say, but it's still part of the problem. What "makes sense" is entirely subjective and is not always easily agreed upon. Not to mention there are countless criteria by which to judge what makes sense, and, needless to say, opinions always vary from person to person. Do you simply abide by initial gut reaction? Do you try to follow standards set in previous editions? Do you go by precedents set by other existing rules? Do you adhere to a strict literal interpretation? Do you lean toward what you feel to be is designer intent? Anyway, the point is that there's sometimes dozens of ways a rule in question can be argued and still make sense. As other have mentioned before, I don't think anyone here was suggesting that you halt play to quibble and analyze rules. Most people will make calls on the spot if they're unsure of what to do. However, it is nice to know what the 'official' rule on such a given matter, even if you eventually choose not to use it anyway, because blindly changing the rule in the long term might have consequenses you hadn't orginally anticipated. Also (and I may be speaking alone here), I think people like sticking to same general rules. It makes life much easier when playing with other people. I found the myriad of inconsistencies from group to group (or DM to DM) to be one of the most annoying aspects of 2e. [/QUOTE]
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