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Piton Intervals?
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<blockquote data-quote="Stormrunner" data-source="post: 2828662" data-attributes="member: 13471"><p>Yes, the RAW assumes that the lead climber is basically creating a "ladder" of pitons for the less-skilled party members to climb.</p><p>Note that the use of nuts and cams is not just eco-friendliness; they can be inserted into cracks and holes where using a piton would be difficult to impossible, they're much faster to use than pounding a steel spike into rock, and they're generally lighter in weight. Cams require precision machining and thus are unlikely in D&D outside of deep gnomes or whatever race are the super-engineers in your world, but nuts just require knowing what shape to make the chunk of metal and thus could theoretically have been invented in a medieval setting. Oh, and removing them is easier than removing a piton, which can be important if you don't want foes following you up the cliff face.</p></blockquote><p></p>
[QUOTE="Stormrunner, post: 2828662, member: 13471"] Yes, the RAW assumes that the lead climber is basically creating a "ladder" of pitons for the less-skilled party members to climb. Note that the use of nuts and cams is not just eco-friendliness; they can be inserted into cracks and holes where using a piton would be difficult to impossible, they're much faster to use than pounding a steel spike into rock, and they're generally lighter in weight. Cams require precision machining and thus are unlikely in D&D outside of deep gnomes or whatever race are the super-engineers in your world, but nuts just require knowing what shape to make the chunk of metal and thus could theoretically have been invented in a medieval setting. Oh, and removing them is easier than removing a piton, which can be important if you don't want foes following you up the cliff face. [/QUOTE]
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