Pixie/Fairy

Pixie Ability Modifier: +2 Cha
Size: Tiny, can occupy same position as another creature larger than Tiny.
Age: The lifespan of fairies is mysterious, even to them. They may live to be as old as the forests, or come and go as quickly as the seasons. Although they may potentially live forever, a fairy will die if the forest it's born from is destroyed.
Language: Common and Sylvan.
Vision: Darkvision up to 60 feet.
Fey Ancestry: You have advantage on saving throws against being Charmed, and magic can’t put you to sleep.
Pixie Dust:
Speed: Your base walking speed is 15 feet.
Flight: You have a flying speed of 35 feet.

Pixie Ability Modifier: +2 Cha
Size: Tiny, can occupy same position as another creature larger than Tiny.
Age: The lifespan of fairies is mysterious, even to them. They may live to be as old as the forests, or come and go as quickly as the seasons. Although they may potentially live forever, a fairy will die if the forest it's born from is destroyed.
Language: Common and Sylvan.
Vision: Darkvision up to 60 feet.
Fey Ancestry: You have advantage on saving throws against being Charmed, and magic can’t put you to sleep.
Pixie Dust:
- You gain the Dancing Lights cantrip, Spell Save DC 8 + Charisma Modifier + Proficiency bonus.
- When you fly, a visible shower of magical sparkling dust follows in your wake like the glittering tail of a shooting star (read Stealth).
- By holding an object sized for a small or medium creature, sprinkling your pixie dust and concentrating on it for one minute you may shrink the object to suit your size while it is carried by you.
- You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
- You have disadvantaged on stealth checks while flying due to your glowing pixie dust.
Speed: Your base walking speed is 15 feet.
Flight: You have a flying speed of 35 feet.
- To use this speed, you can’t be wearing medium or heavy armor, or be encumbered ***See variant encumbrance rules.
- If your wings are removed, a painful three day ritual must be performed to grow them back.
- At first and second level you can fly 5 feet off the ground. Starting at level 3 you gain 5 feet of elevation per level. (Example, at Warlock 2/Sorcerer 1, you may go up to 10ft above the ground, at level 4 15ft, etc.) This limitation is removed at level 13.
For each creature size above Medium, double the creatures carrying capacity and the amount it can push, drag, or list. For a Tiny creature, halve these weights.
If your carry weight in excess of 5 times your Strength score, you are encumbered, which means your speed drops by 10 feet.
If your carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead heavily encumbered, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.
Armor and Weapons:If your carry weight in excess of 5 times your Strength score, you are encumbered, which means your speed drops by 10 feet.
If your carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead heavily encumbered, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.
- Armor: You are proficient with Light armor.
- You have disadvantage with Heavy weapons.
- Trickster: +1 Dex. You gain the cantrip Minor illusion. Spell Save DC 8 + Charisma Modifier + Proficiency bonus) You gain expertise on Deception checks.
- Pacifist: +1 Wis. You gain the Healing Hands spell.
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