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PIXIE: Great Race... or The Greatest Race?
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<blockquote data-quote="airwalkrr" data-source="post: 5732173" data-attributes="member: 12460"><p>Well, [MENTION=6681393]NEXxREX[/MENTION], I guess you and I are just going to have to agree that we have a different vision of the game. Personally, I never grow tired of playing elf wizards. Probably about 90% of my characters have been elf wizards (or magic-users in the old days). For me, there is a certain level of mystery and fantasy to the game that is lost when things like pixies become playable as PCs. Do not get me wrong here. I think monster campaigns (or Savage Species campaigns or whatever you want to call them) are fine for a little change of pace every now and then, but I have never had the inclination to run such a campaign and I have rarely encountered players who wanted to play in such a campaign. I know there is a niche market for it, but if every campaign was full of pixie, ogre and mind flayer PCs I think a certain part of the game would be lost.</p><p></p><p>As a DM, I do not really like the idea of players sticking their nose in the Monster Manual. For me that is a DM source. There should be a certain element of mystery and wonder when one encounters a pixie. The players should be asking themselves, "What are their powers? Can we trust them?" and things like that, not "Oh, I've played a pixie before. Watch out for their sleep arrows and invisibility." Unfortunately, the publishing of Savage Species and the addition of LA to all Monster Manual supplements gives players the impression that these are perfectly acceptable player character races and encourages the wrong sort of entitlement mindset in my opinion. It creates a bit of a headache for me as a DM because monsters with unexpected powers are no longer unexpected. They become hum-drum and trite. I have dealt with this by transforming virtually every creature that the players encounter to swap out existing powers with unique powers not listed in the Monster Manual to maintain that element of surprise. Of course certain players nowadays are spoiled and seem to think that such action by the DM is somehow unfair and outright wrong. I think many of these players miss the point. It is frustrating to me. I think many of these players are the same people who play MMOs and have done every quest in the game so many times they know exactly what to expect and they want the same thing from D&D. Well, that is not the game that I want to play, not in tabletop anyway.</p><p></p><p>I will stop now before I digress too much.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5732173, member: 12460"] Well, [MENTION=6681393]NEXxREX[/MENTION], I guess you and I are just going to have to agree that we have a different vision of the game. Personally, I never grow tired of playing elf wizards. Probably about 90% of my characters have been elf wizards (or magic-users in the old days). For me, there is a certain level of mystery and fantasy to the game that is lost when things like pixies become playable as PCs. Do not get me wrong here. I think monster campaigns (or Savage Species campaigns or whatever you want to call them) are fine for a little change of pace every now and then, but I have never had the inclination to run such a campaign and I have rarely encountered players who wanted to play in such a campaign. I know there is a niche market for it, but if every campaign was full of pixie, ogre and mind flayer PCs I think a certain part of the game would be lost. As a DM, I do not really like the idea of players sticking their nose in the Monster Manual. For me that is a DM source. There should be a certain element of mystery and wonder when one encounters a pixie. The players should be asking themselves, "What are their powers? Can we trust them?" and things like that, not "Oh, I've played a pixie before. Watch out for their sleep arrows and invisibility." Unfortunately, the publishing of Savage Species and the addition of LA to all Monster Manual supplements gives players the impression that these are perfectly acceptable player character races and encourages the wrong sort of entitlement mindset in my opinion. It creates a bit of a headache for me as a DM because monsters with unexpected powers are no longer unexpected. They become hum-drum and trite. I have dealt with this by transforming virtually every creature that the players encounter to swap out existing powers with unique powers not listed in the Monster Manual to maintain that element of surprise. Of course certain players nowadays are spoiled and seem to think that such action by the DM is somehow unfair and outright wrong. I think many of these players miss the point. It is frustrating to me. I think many of these players are the same people who play MMOs and have done every quest in the game so many times they know exactly what to expect and they want the same thing from D&D. Well, that is not the game that I want to play, not in tabletop anyway. I will stop now before I digress too much. [/QUOTE]
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