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pixies and trouble
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<blockquote data-quote="Stormrunner" data-source="post: 3083011" data-attributes="member: 13471"><p>Play up the size differences.</p><p></p><p>Open Locks, for example, is quite a different skill for a 6" pixie than for a 6' human. For the human, it involves sensitive manipulation of small tools while being unable to see exactly what you're doing. The pixie, OTOH, can easily see into the mechanism and even thrust an entire arm or two in - but holding up the tumblers could be a bit of a strain (1 ounce of weight for a pixie = approx. 100 lbs of weight for a human), and turning the cylinder definitely requires a Strength check, with the assistance of one or two other pixies.</p><p></p><p>If they steal the BBEG's wand, it'll take at least two of them to carry it (like humans carrying a 12'-long, 6" thick log), and they'll have to work as a team to aim it (which could be difficult for chaotic, flighty pixies).</p><p></p><p>Give them a few sleep and memory loss arrows - but only a few, or they'll be leaving a swath of "Duh, wha' happen'?" behind them. If there are eight guards and they only have six arrows, they have to improvise...</p><p></p><p>The sleep-arrowed jailer has a big ring of keys on his belt - but such a ring is heavy, far too heavy to carry and still be able to fly. Dragging it along the ground produces loud jangling which threatens to wake the jailer. They'll have to take just one key off the ring - but which one? (Smart pixies will fly back and examine the lock, then return to the ring and find the key whose pattern matches the lock tumblers...)</p><p></p><p>Since it's a one-shot, and you're customizing the pixies anyway so you don't have to stick to Monster Manual canon, consider "changing the scale". Give them all standard D&D ability scores - but explain that when it says "STR 10" on the character sheet, that's average strength <em><u>for a pixie</u></em>! Scale everything else up appropriately. Human commoner? Hill giant stats. Housecat? Lion stats. And so on.</p></blockquote><p></p>
[QUOTE="Stormrunner, post: 3083011, member: 13471"] Play up the size differences. Open Locks, for example, is quite a different skill for a 6" pixie than for a 6' human. For the human, it involves sensitive manipulation of small tools while being unable to see exactly what you're doing. The pixie, OTOH, can easily see into the mechanism and even thrust an entire arm or two in - but holding up the tumblers could be a bit of a strain (1 ounce of weight for a pixie = approx. 100 lbs of weight for a human), and turning the cylinder definitely requires a Strength check, with the assistance of one or two other pixies. If they steal the BBEG's wand, it'll take at least two of them to carry it (like humans carrying a 12'-long, 6" thick log), and they'll have to work as a team to aim it (which could be difficult for chaotic, flighty pixies). Give them a few sleep and memory loss arrows - but only a few, or they'll be leaving a swath of "Duh, wha' happen'?" behind them. If there are eight guards and they only have six arrows, they have to improvise... The sleep-arrowed jailer has a big ring of keys on his belt - but such a ring is heavy, far too heavy to carry and still be able to fly. Dragging it along the ground produces loud jangling which threatens to wake the jailer. They'll have to take just one key off the ring - but which one? (Smart pixies will fly back and examine the lock, then return to the ring and find the key whose pattern matches the lock tumblers...) Since it's a one-shot, and you're customizing the pixies anyway so you don't have to stick to Monster Manual canon, consider "changing the scale". Give them all standard D&D ability scores - but explain that when it says "STR 10" on the character sheet, that's average strength [I][U]for a pixie[/U][/I]! Scale everything else up appropriately. Human commoner? Hill giant stats. Housecat? Lion stats. And so on. [/QUOTE]
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