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pixies and trouble
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<blockquote data-quote="Gilladian" data-source="post: 3083156" data-attributes="member: 2093"><p>Stormrunner,</p><p>You hit it exactly on the head. I had started leaning that way and I'll take it all the way that direction.</p><p></p><p>What I've planned so far is that after getting their stuff together (acorn cap helmets and rose-thorn daggers, rapiers made from large darning needles, etc...) they venture into the back yard. I plan on a snake from under the woodpile ambushing them.</p><p></p><p>Once in the house (through the cat door) they run afoul of the unseen servant sweeping the floor (clounds of dust, getting swept, etc...) and must go through the kitchen, bedchamber and up stairs to the wizard's lab. They have to get through the door (while avoiding such tempting distractions as a locked box under the bed, the "big china chair" in the bathroom, and the fascinating crystal mobile), either by picking the lock or finding a way through under the door (or by flying around to a window!).</p><p></p><p>They then have to fight a "smoke mephit" or maybe two in the lab. It'll be their scale, so not too much of a fight. The wizard is unconscious, covered in blue sparkly stuff. He's somehow had a spell go awry and needs to have another spellcaster come check him out and rescue him (probably dispel magic, which I took away from the pixies along with invisibility.)</p><p></p><p>They'll have to go 3 miles into the village to get the Village Witch to come to his rescue. Along the way many other challenges will be faced - angry honey bees perhaps, and having to resist getting drunk on fermenting berries (have you ever seen birds get drunk on rotting fruit?), possibly an attempted capture by humans (of drunk pixies!) and lastly the village witch dislikes pixies because they've harrassed her in the past, so she sets her dog on them (or at least doesn't call it off until there's been a serious fight). The dog will be the ultimate battle.</p><p></p><p>I really like the image of the pixies with the wand, so I'll try to fit that in somehow...</p><p></p><p>Once they get the witch to listen, the adventure is essentially over. But the wizard may give them rewards for their aid - knitting needle lances? Enchanted needle rapiers? Unbreakable bowstrings? I can think of lots of neat rewards.</p><p></p><p>Thanks again!</p></blockquote><p></p>
[QUOTE="Gilladian, post: 3083156, member: 2093"] Stormrunner, You hit it exactly on the head. I had started leaning that way and I'll take it all the way that direction. What I've planned so far is that after getting their stuff together (acorn cap helmets and rose-thorn daggers, rapiers made from large darning needles, etc...) they venture into the back yard. I plan on a snake from under the woodpile ambushing them. Once in the house (through the cat door) they run afoul of the unseen servant sweeping the floor (clounds of dust, getting swept, etc...) and must go through the kitchen, bedchamber and up stairs to the wizard's lab. They have to get through the door (while avoiding such tempting distractions as a locked box under the bed, the "big china chair" in the bathroom, and the fascinating crystal mobile), either by picking the lock or finding a way through under the door (or by flying around to a window!). They then have to fight a "smoke mephit" or maybe two in the lab. It'll be their scale, so not too much of a fight. The wizard is unconscious, covered in blue sparkly stuff. He's somehow had a spell go awry and needs to have another spellcaster come check him out and rescue him (probably dispel magic, which I took away from the pixies along with invisibility.) They'll have to go 3 miles into the village to get the Village Witch to come to his rescue. Along the way many other challenges will be faced - angry honey bees perhaps, and having to resist getting drunk on fermenting berries (have you ever seen birds get drunk on rotting fruit?), possibly an attempted capture by humans (of drunk pixies!) and lastly the village witch dislikes pixies because they've harrassed her in the past, so she sets her dog on them (or at least doesn't call it off until there's been a serious fight). The dog will be the ultimate battle. I really like the image of the pixies with the wand, so I'll try to fit that in somehow... Once they get the witch to listen, the adventure is essentially over. But the wizard may give them rewards for their aid - knitting needle lances? Enchanted needle rapiers? Unbreakable bowstrings? I can think of lots of neat rewards. Thanks again! [/QUOTE]
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