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<blockquote data-quote="Mort" data-source="post: 3484158" data-attributes="member: 762"><p>We have 2 pixies in our current party a 6th level rogue and a 7th level sorcerer (ess?) with the rest of the group at 10-11th level (rest are all humans)</p><p></p><p>the pixie rogue is quite good. Though he's 4 levels behind the curve his high int and ridiculous DEX (I think it's around 28-29 at this point as the DM let him have some +4 gloves) mean his skills are fine. With rapid shot and a bow - he's a monster in melee; sure the arrows do 1d4-1 but with greater invisibility he get's to add 3d6 to that on nearly every hit (+ his shocking arrows for an additional d6), and because of the 28 dex he hits almost as often as the fighters. He's not high on HP's but first you have to find him (improved invisibility, suplemented by huge move silently and hide skills), then you have to hit him - his AC is 28-29 with no armor, and then he has fairly rare damage reduction. So effective despite the 4 level hit.</p><p>Not to mention, an invisible flying scout is just a ridiculously valuable asset. </p><p>I would say he's at least as or more effective as a well built 10th level rogue because the class and race synergise so well.</p><p></p><p>The sorceress is more hit and miss. at 11th level she still only has 3rd level spells so really misses out on that front. that said, her DC's and spells per day are through the roof because of her high charisma. </p><p>She has damage reduction, but so few HP's that she has to avoid melee like the plague, and there have been several instances where her SR is the only thing that saved her from being full to dead in one spell.</p><p>While the character seems fun and is somewhat effective, I don't think it compares to a well built 11th level sorcerer.</p></blockquote><p></p>
[QUOTE="Mort, post: 3484158, member: 762"] We have 2 pixies in our current party a 6th level rogue and a 7th level sorcerer (ess?) with the rest of the group at 10-11th level (rest are all humans) the pixie rogue is quite good. Though he's 4 levels behind the curve his high int and ridiculous DEX (I think it's around 28-29 at this point as the DM let him have some +4 gloves) mean his skills are fine. With rapid shot and a bow - he's a monster in melee; sure the arrows do 1d4-1 but with greater invisibility he get's to add 3d6 to that on nearly every hit (+ his shocking arrows for an additional d6), and because of the 28 dex he hits almost as often as the fighters. He's not high on HP's but first you have to find him (improved invisibility, suplemented by huge move silently and hide skills), then you have to hit him - his AC is 28-29 with no armor, and then he has fairly rare damage reduction. So effective despite the 4 level hit. Not to mention, an invisible flying scout is just a ridiculously valuable asset. I would say he's at least as or more effective as a well built 10th level rogue because the class and race synergise so well. The sorceress is more hit and miss. at 11th level she still only has 3rd level spells so really misses out on that front. that said, her DC's and spells per day are through the roof because of her high charisma. She has damage reduction, but so few HP's that she has to avoid melee like the plague, and there have been several instances where her SR is the only thing that saved her from being full to dead in one spell. While the character seems fun and is somewhat effective, I don't think it compares to a well built 11th level sorcerer. [/QUOTE]
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