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Pixies
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<blockquote data-quote="Elethiomel" data-source="post: 3484546" data-attributes="member: 49897"><p>I've run pixies without problems, in two different games. Things to watch out for:</p><p></p><p> - Flying and invisibility at low levels can be a killer combo for many published adventures. It's a killer information gathering device.</p><p> - 60' Flying and invisibility combined with rogue sneak attack at higher levels can be a killer combo against monsters that don't have invisibility seeing capability and 30' movement or less. If your NPCs are planning on using standard locomotion to retreat, a pixie can make this impossible, let alone if that rogue can use sneak attack every round.</p><p></p><p>Barring these caveats, I don't think pixies are a big problem. I've run them at levels 1-12 (in one campaign - I made up my own savage progression as I didn't have access to Savage Species) and 12-15 (in another). If the PC pixie retreats when confronted with things like a ticked off, vengeful Erinyes with Cold Iron arrows for her bow, insta-death is not so common. If the PCs become famous, NPCs who see their goals opposing those of the party will invest in invisibility-seeing stuff. If the Pixie is a Rogue, area effects will probably not be a big worry because they gain Evasion at ECL6, and with that DEX they're way ahead in Reflex saves.</p><p></p><p>The PC will need to watch out for enemy spellcasters. These are particularly problematic because not only can they often see the pixie, they also do things that require Will or Fortitude saves. These two saves are, IMO, the weak points in the pixie rogue build, not their hit points (assuming a cautious player).</p><p></p><p>Edit: Keep in mind:</p><p>Even if the pixie did not take damage in an encounter does not mean that the encounter was not dangerous for the pixie. What I said above is true <strong>if the player is smart enough to keep the pixie out of HP-harm's way</strong>, which a pixie player should. This means that the pixie PC is expending resources (actions, items) to keep out of harm's way that another character wouldn't need. High-LA races without serious CON bonuses will function radically different from other kinds of characters and GMs and players who are used to gauge an encounter's difficulty by what amount of hit points and spells characters are left with after battle may have a hard time understanding how to play / how to challenge such characters.</p></blockquote><p></p>
[QUOTE="Elethiomel, post: 3484546, member: 49897"] I've run pixies without problems, in two different games. Things to watch out for: - Flying and invisibility at low levels can be a killer combo for many published adventures. It's a killer information gathering device. - 60' Flying and invisibility combined with rogue sneak attack at higher levels can be a killer combo against monsters that don't have invisibility seeing capability and 30' movement or less. If your NPCs are planning on using standard locomotion to retreat, a pixie can make this impossible, let alone if that rogue can use sneak attack every round. Barring these caveats, I don't think pixies are a big problem. I've run them at levels 1-12 (in one campaign - I made up my own savage progression as I didn't have access to Savage Species) and 12-15 (in another). If the PC pixie retreats when confronted with things like a ticked off, vengeful Erinyes with Cold Iron arrows for her bow, insta-death is not so common. If the PCs become famous, NPCs who see their goals opposing those of the party will invest in invisibility-seeing stuff. If the Pixie is a Rogue, area effects will probably not be a big worry because they gain Evasion at ECL6, and with that DEX they're way ahead in Reflex saves. The PC will need to watch out for enemy spellcasters. These are particularly problematic because not only can they often see the pixie, they also do things that require Will or Fortitude saves. These two saves are, IMO, the weak points in the pixie rogue build, not their hit points (assuming a cautious player). Edit: Keep in mind: Even if the pixie did not take damage in an encounter does not mean that the encounter was not dangerous for the pixie. What I said above is true [b]if the player is smart enough to keep the pixie out of HP-harm's way[/b], which a pixie player should. This means that the pixie PC is expending resources (actions, items) to keep out of harm's way that another character wouldn't need. High-LA races without serious CON bonuses will function radically different from other kinds of characters and GMs and players who are used to gauge an encounter's difficulty by what amount of hit points and spells characters are left with after battle may have a hard time understanding how to play / how to challenge such characters. [/QUOTE]
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