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<blockquote data-quote="Old Gumphrey" data-source="post: 3484947" data-attributes="member: 12872"><p>It's possible to get six 18's using the standard rolling method. I don't see why two are so unbelieveable. It's a masterwork bow, but you're correct on both counts.</p><p></p><p></p><p></p><p>Well...she is a beginning PC. She's beginning at ECL 5, joining a game already in progress. </p><p></p><p>Unfortunately, it's not "in the rules text". There's no reason pixies automatically get the arrows, but there's also no reason they don't. It says pixies sometimes have them. It is completely vague and completely open to interpretation. It's likely that since they are absent from the "Pixies as characters" entry, banning the arrows will not affect her ECL at all.</p><p></p><p>There are no pricing guidelines anywhere in the core rules for such items, nor are there any precedents; therefore, one can't say with perfect certainty that they absolutely do or do not get the arrows. The fact that there are people that hold every opinion on my poll, plus a few more, proves that. If my poll said "do hobgoblins get +2 con?" every single person would vote "yes" because that is concretely stated in the rules text. This is not.</p><p></p><p>If hobgoblins "sometimes carry bazookas" then it stands to reason that they may or may not start with one, and they may or may not be able to access them at a later date at the heavy anti-tank weaponry deposit.</p><p></p><p></p><p></p><p>Tons of good information there for me and others, thanks. I tend to design encounters where a player's abilities are necessary, not where they overpower things. I mean...letting someone play a character with wings and then being caught off guard when they fly over a wall is kinda silly. Make the only way to get where they're going be available because someone can fly over the wall undetected.</p><p></p><p>The point of this thread was to get an overall gist of just exactly what I'm getting myself into, and it's pretty much exactly what I guessed: depending on your group's playstyle and your player's ability, the pixie can range from uber-broken to terribly underpowered.</p><p></p><p>I believe I'm going to allow later access to the arrows if she proves to be underpowered. If, however, she proves awesomesauce, then I'll withold them indefinitely since she will not need any extra boosts...and because the precedent for sleeping is based on HD and I really don't like the idea of the arrows.</p></blockquote><p></p>
[QUOTE="Old Gumphrey, post: 3484947, member: 12872"] It's possible to get six 18's using the standard rolling method. I don't see why two are so unbelieveable. It's a masterwork bow, but you're correct on both counts. Well...she is a beginning PC. She's beginning at ECL 5, joining a game already in progress. Unfortunately, it's not "in the rules text". There's no reason pixies automatically get the arrows, but there's also no reason they don't. It says pixies sometimes have them. It is completely vague and completely open to interpretation. It's likely that since they are absent from the "Pixies as characters" entry, banning the arrows will not affect her ECL at all. There are no pricing guidelines anywhere in the core rules for such items, nor are there any precedents; therefore, one can't say with perfect certainty that they absolutely do or do not get the arrows. The fact that there are people that hold every opinion on my poll, plus a few more, proves that. If my poll said "do hobgoblins get +2 con?" every single person would vote "yes" because that is concretely stated in the rules text. This is not. If hobgoblins "sometimes carry bazookas" then it stands to reason that they may or may not start with one, and they may or may not be able to access them at a later date at the heavy anti-tank weaponry deposit. Tons of good information there for me and others, thanks. I tend to design encounters where a player's abilities are necessary, not where they overpower things. I mean...letting someone play a character with wings and then being caught off guard when they fly over a wall is kinda silly. Make the only way to get where they're going be available because someone can fly over the wall undetected. The point of this thread was to get an overall gist of just exactly what I'm getting myself into, and it's pretty much exactly what I guessed: depending on your group's playstyle and your player's ability, the pixie can range from uber-broken to terribly underpowered. I believe I'm going to allow later access to the arrows if she proves to be underpowered. If, however, she proves awesomesauce, then I'll withold them indefinitely since she will not need any extra boosts...and because the precedent for sleeping is based on HD and I really don't like the idea of the arrows. [/QUOTE]
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