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General Tabletop Discussion
*TTRPGs General
PKing between PCs; do you allow it?
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<blockquote data-quote="Jackelope King" data-source="post: 2469246" data-attributes="member: 31454"><p>I discourage it in most cases but allow it when it makes sense and when it won't lead to undue hostility between players.</p><p></p><p>If two characters have a definite reason in-game to want to come to blows like that and possibly try to kill one another, then they should go for it. Plus, if it reaches that level, the players are probably mature enough to be able to accept the consequences (though in most cases, non-evil PCs elect to simply leave the group rather than to kill a rival).</p><p></p><p>For example, in the first 3E game I ran, the paladin had been asking me for an opportunity to change his character, and the rogue was bemoaning that he played a human instead of an elf (he wanted a sky-high dexterity score). The paladin's player was considering playing a druid next, and asked if this would be okay. I noted that the paladin and the rogue were already borderline enemies (the rogue had just slid to evil and was constantly harassing the paladin, who had sworn an oath to protect the rogue).</p><p></p><p>So the rogue gets an offer: murder the PC sorceress and get an incredible reward. Of course, this seemed like an excellent idea. The paladin got wind of this and rushed off to stop the rogue. The rogue tried to kill the sorceress, but he didn't know the sorceress' magic sword protected her with <em>sanctuary</em> while she slept, and the rogue's will save was abysmal. The paladin storms into the room and smites the living daylights out of the rogue, knowing doing so will cost him his paladin-hood. The rogue is killed and the paladin commits suicide to atone. The commotion awoke the sorceress, who never told the other PCs what happened, but being NG herself, she sought out a way to have the rogue and paladin brought back to life. They met a druid (the former-paladin player's new character) who agreed to cast <em>reincarnate</em> for them. The paladin refused to be brought back to life, but the rogue agreed to come back, and rather than rolling, I ruled he came back as an elf. Pretty much everyone at the table was happy how it had been resolved, there were no hard feelings, and things were good.</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 2469246, member: 31454"] I discourage it in most cases but allow it when it makes sense and when it won't lead to undue hostility between players. If two characters have a definite reason in-game to want to come to blows like that and possibly try to kill one another, then they should go for it. Plus, if it reaches that level, the players are probably mature enough to be able to accept the consequences (though in most cases, non-evil PCs elect to simply leave the group rather than to kill a rival). For example, in the first 3E game I ran, the paladin had been asking me for an opportunity to change his character, and the rogue was bemoaning that he played a human instead of an elf (he wanted a sky-high dexterity score). The paladin's player was considering playing a druid next, and asked if this would be okay. I noted that the paladin and the rogue were already borderline enemies (the rogue had just slid to evil and was constantly harassing the paladin, who had sworn an oath to protect the rogue). So the rogue gets an offer: murder the PC sorceress and get an incredible reward. Of course, this seemed like an excellent idea. The paladin got wind of this and rushed off to stop the rogue. The rogue tried to kill the sorceress, but he didn't know the sorceress' magic sword protected her with [i]sanctuary[/i] while she slept, and the rogue's will save was abysmal. The paladin storms into the room and smites the living daylights out of the rogue, knowing doing so will cost him his paladin-hood. The rogue is killed and the paladin commits suicide to atone. The commotion awoke the sorceress, who never told the other PCs what happened, but being NG herself, she sought out a way to have the rogue and paladin brought back to life. They met a druid (the former-paladin player's new character) who agreed to cast [i]reincarnate[/i] for them. The paladin refused to be brought back to life, but the rogue agreed to come back, and rather than rolling, I ruled he came back as an elf. Pretty much everyone at the table was happy how it had been resolved, there were no hard feelings, and things were good. [/QUOTE]
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PKing between PCs; do you allow it?
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