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PKing between PCs; do you allow it?
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<blockquote data-quote="RuminDange" data-source="post: 2469584" data-attributes="member: 5412"><p>I'd have to say I agree with ARandomGod on this one. I don't stop the players from doing anything. It has been made very clear that the world responds to the actions that happen in game either that their characters do or NPC do around them. They get no special treatment other than what they earn in game. If they provoke a fight or create a reason for other character to take them out then that is something they have to deal with in game in character. </p><p>I agree it can lead to hurt feelings especially when someone wears their feeling on their sleeve but if they tend to cause problems that result in their characters coming at odds with other players it is something they as a player have to learn to deal with in my opinion. I hate being told what I can or can’t do with my character and therefore I won’t tell my players that, but I will tell them to expect the responses.</p><p></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Side trek:</span></p><p><span style="font-size: 9px">I’ve got characters currently that are not on the best of terms as one keeps opening his mouth and telling party secrets and activities to everyone around no matter who they are and putting the whole party in danger of arrest and execution, and he has been warned not to this, but his actions in game puts him at odds with the party. As a group they killed a minor noble of this kingdom when they came across him and his dominated trolls chasing down a unicorn herd during a hunt. They saved the unicorns but to the kingdom, it wouldn’t matter since the nobility of this kingdom can do as they please, and none of the party is higher nobles. Besides that they were on a treasure hunt and were not going to tell the nobility so they wouldn’t lose everything to taxes, another major crime in the kingdom. This is causing problems between players since one would probably have taken him out to keep the group safe (the party is mostly neutral), but didn’t since the player is sensitive and really likes his character. But dealing with the in-game repercussions of his actions is causing the group problems.</span></p><p><span style="font-size: 9px">End side trek:</span></p><p><span style="font-size: 9px"></span></p><p></p><p>RD</p></blockquote><p></p>
[QUOTE="RuminDange, post: 2469584, member: 5412"] I'd have to say I agree with ARandomGod on this one. I don't stop the players from doing anything. It has been made very clear that the world responds to the actions that happen in game either that their characters do or NPC do around them. They get no special treatment other than what they earn in game. If they provoke a fight or create a reason for other character to take them out then that is something they have to deal with in game in character. I agree it can lead to hurt feelings especially when someone wears their feeling on their sleeve but if they tend to cause problems that result in their characters coming at odds with other players it is something they as a player have to learn to deal with in my opinion. I hate being told what I can or can’t do with my character and therefore I won’t tell my players that, but I will tell them to expect the responses. [SIZE=1] Side trek: I’ve got characters currently that are not on the best of terms as one keeps opening his mouth and telling party secrets and activities to everyone around no matter who they are and putting the whole party in danger of arrest and execution, and he has been warned not to this, but his actions in game puts him at odds with the party. As a group they killed a minor noble of this kingdom when they came across him and his dominated trolls chasing down a unicorn herd during a hunt. They saved the unicorns but to the kingdom, it wouldn’t matter since the nobility of this kingdom can do as they please, and none of the party is higher nobles. Besides that they were on a treasure hunt and were not going to tell the nobility so they wouldn’t lose everything to taxes, another major crime in the kingdom. This is causing problems between players since one would probably have taken him out to keep the group safe (the party is mostly neutral), but didn’t since the player is sensitive and really likes his character. But dealing with the in-game repercussions of his actions is causing the group problems. End side trek: [/SIZE] RD [/QUOTE]
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