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*TTRPGs General
PKing between PCs; do you allow it?
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<blockquote data-quote="Fieari" data-source="post: 2470712" data-attributes="member: 16221"><p>It has been nessesary on a few occassions. Each time has been a good moment for the group as a whole. Once, a PC had to be "put down" due to trying to read the mind of an allip. But that was basically the party (and the player) deciding that the PC was practically already dead and beyond hope (he'd had a bunch of other curses applied to him, and this was the final straw... he wanted a new PC anyway).</p><p></p><p>The other, more interesting time, was when the party decided to ressurect a party member that had died sessions ago (the player had already made a new character, and they basically wanted to ress this one in order to get information the old character had, and the new character didn't. I love my group, they refuse to metagame.) They unfortunately used an evil artifact... in fact, the same evil artifact that would have killed the entire party if the gelatenous cubes didn't get them first. So the character came out evil.</p><p></p><p>It was a FANTASTIC roleplaying event. I had taken the player aside and asked if he'd mind playing a villian at the same time as the hero he also had. At first the character just acted a bit skittish... aparently he'd just been through hell, litterally. And then during the first major combat, while everyone THOUGHT he was getting into a flanking position (he was a rogue) he skipped off with the party's loot and the evil artifact in question. For the next three or four sessions, the player got to both plot the parties death and try to stop himself. Quite a challenge for the player, but he was up to it, and it worked out great.</p><p></p><p>His old character, under his control, ended up killing only one of the party, but that death was very cool. Very heroic, substatutionary death sort of thing. The party member that died pushed the only non-lightning protected character out of the way of a lightning bolt and died in the process.</p><p></p><p>The party managed to kill the old rogue shortly after.</p><p></p><p>It has been one of the highlights of the entire campaign. Very cool.</p><p></p><p>Your group might not have been able to handle it as maturely, but in my group, it was beautiful.</p></blockquote><p></p>
[QUOTE="Fieari, post: 2470712, member: 16221"] It has been nessesary on a few occassions. Each time has been a good moment for the group as a whole. Once, a PC had to be "put down" due to trying to read the mind of an allip. But that was basically the party (and the player) deciding that the PC was practically already dead and beyond hope (he'd had a bunch of other curses applied to him, and this was the final straw... he wanted a new PC anyway). The other, more interesting time, was when the party decided to ressurect a party member that had died sessions ago (the player had already made a new character, and they basically wanted to ress this one in order to get information the old character had, and the new character didn't. I love my group, they refuse to metagame.) They unfortunately used an evil artifact... in fact, the same evil artifact that would have killed the entire party if the gelatenous cubes didn't get them first. So the character came out evil. It was a FANTASTIC roleplaying event. I had taken the player aside and asked if he'd mind playing a villian at the same time as the hero he also had. At first the character just acted a bit skittish... aparently he'd just been through hell, litterally. And then during the first major combat, while everyone THOUGHT he was getting into a flanking position (he was a rogue) he skipped off with the party's loot and the evil artifact in question. For the next three or four sessions, the player got to both plot the parties death and try to stop himself. Quite a challenge for the player, but he was up to it, and it worked out great. His old character, under his control, ended up killing only one of the party, but that death was very cool. Very heroic, substatutionary death sort of thing. The party member that died pushed the only non-lightning protected character out of the way of a lightning bolt and died in the process. The party managed to kill the old rogue shortly after. It has been one of the highlights of the entire campaign. Very cool. Your group might not have been able to handle it as maturely, but in my group, it was beautiful. [/QUOTE]
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PKing between PCs; do you allow it?
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