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PKing between PCs; do you allow it?
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<blockquote data-quote="Glyfair" data-source="post: 2477177" data-attributes="member: 53"><p>Honestly, I think this might be the number one attitude to ruin campaigns. IMO, some of these players need to realize that gaming is a social activity and such choices should be made considering the best thing for the game as a whole. </p><p></p><p>That doesn't mean you should act out of character. However, you should try to avoid characters where this sort of development is likely. Also, if something like this comes up in a game and you decide it would be in character for you to attack another character (or do something that would lead up to it), you should consider if there is something else your character might do that won't lead to this situation.</p><p></p><p>Of course, sometimes this sort of thing is appropriate. The aforementioned Paranoia is the perfect example. That's the name of the game. Also, I'm sure some people <em>prefer</em> D&D games that run something like Paranoia games. Just be sure to warn any potential new players to expect that.</p><p></p><p>One thing I've noticed is that inter-character conflict tends to come at two levels in RPGS, either completely mild or homicidal. I can name a number of examples of characters who are constantly at each other throats in fiction but, when push comes to shove will defend the other person. I think in an RPG, the two players would need to plan from the beginning to have this sort of relationship. I don't remember ever seeing it though.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 2477177, member: 53"] Honestly, I think this might be the number one attitude to ruin campaigns. IMO, some of these players need to realize that gaming is a social activity and such choices should be made considering the best thing for the game as a whole. That doesn't mean you should act out of character. However, you should try to avoid characters where this sort of development is likely. Also, if something like this comes up in a game and you decide it would be in character for you to attack another character (or do something that would lead up to it), you should consider if there is something else your character might do that won't lead to this situation. Of course, sometimes this sort of thing is appropriate. The aforementioned Paranoia is the perfect example. That's the name of the game. Also, I'm sure some people [I]prefer[/I] D&D games that run something like Paranoia games. Just be sure to warn any potential new players to expect that. One thing I've noticed is that inter-character conflict tends to come at two levels in RPGS, either completely mild or homicidal. I can name a number of examples of characters who are constantly at each other throats in fiction but, when push comes to shove will defend the other person. I think in an RPG, the two players would need to plan from the beginning to have this sort of relationship. I don't remember ever seeing it though. [/QUOTE]
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