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[PL6+] Shape Memory Polymers
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<blockquote data-quote="HellHound" data-source="post: 2353833" data-attributes="member: 3397"><p><strong>SpineBlade</strong></p><p></p><p>Carnivore Inc. SpineBlade </p><p></p><p>To the naked eye this weapon appears as any other high-impact plastic combat knife balanced for throwing - matte black in colour and somewhat lighter and shorter than a full-sized combat knife. The difference manifests in combat: whenever the weapon is driven deep into a surface, it immediately changes form from that of a smooth knife blade to a brutal set of spines - inside the victim! This increases the critical multiplier of the weapon from the typical x2 of a knife to the x3 of the spineblade. If the wielder succeeds at a DC 18 Strength check, then he is able to maintain a grip on the weapon and pull it back out of the target, increasing the critical multiplier to x4 for that attack. If the Strength check is failed, not only is the critical multiplier left at x3, but the weapon remains lodged in the wound, effectively disarming the wielder. To reset the spineblade to its normal shape requires heating the weapon to 150 degrees Celsius, difficult to do while the blade is lodged in a victim. Safely removing the blade in this format requires a DC 25 Treat Injury check. If the check fails but the result is over 20, then removal deals 1d4 damage. If the check result is under 20, then removal deals 2d4 damage. </p><p></p><p>Carnivore SpineBlades weigh 1 pound, have a purchase DC of 12 and are unrestricted.</p></blockquote><p></p>
[QUOTE="HellHound, post: 2353833, member: 3397"] [b]SpineBlade[/b] Carnivore Inc. SpineBlade To the naked eye this weapon appears as any other high-impact plastic combat knife balanced for throwing - matte black in colour and somewhat lighter and shorter than a full-sized combat knife. The difference manifests in combat: whenever the weapon is driven deep into a surface, it immediately changes form from that of a smooth knife blade to a brutal set of spines - inside the victim! This increases the critical multiplier of the weapon from the typical x2 of a knife to the x3 of the spineblade. If the wielder succeeds at a DC 18 Strength check, then he is able to maintain a grip on the weapon and pull it back out of the target, increasing the critical multiplier to x4 for that attack. If the Strength check is failed, not only is the critical multiplier left at x3, but the weapon remains lodged in the wound, effectively disarming the wielder. To reset the spineblade to its normal shape requires heating the weapon to 150 degrees Celsius, difficult to do while the blade is lodged in a victim. Safely removing the blade in this format requires a DC 25 Treat Injury check. If the check fails but the result is over 20, then removal deals 1d4 damage. If the check result is under 20, then removal deals 2d4 damage. Carnivore SpineBlades weigh 1 pound, have a purchase DC of 12 and are unrestricted. [/QUOTE]
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[PL6+] Shape Memory Polymers
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