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[PL6+] Shape Memory Polymers
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<blockquote data-quote="HellHound" data-source="post: 2353838" data-attributes="member: 3397"><p><strong>BodySuit</strong></p><p></p><p>Implast BodySuit </p><p></p><p>Implast BodySuits were first introduced for police use in the late 2010’s. At the time it was a remarkable piece of Memory Plastic technology that made claims it couldn't hold up to. The 2030 edition (mark III) is finally a body armor people are looking at again. Not incredibly useful on its own, it is at its best under another layer of armor. An Implast BodySuit becomes rigid in reaction to an impact, attempting to redistribute the impact across a greater area. This works exceptionally well against piercing and slashing weapons, generally preventing the weapon from reaching any vital internal organs, and even helps prevent damage from bludgeoning weapons. The critical multiplier of any piercing or slashing weapon is reduced by 1 against a target wearing an Implast BodySuit. In addition, there is a 50% chance of any critical hit being completely negated by the armor, as well as any additional damage dealt by precision-based attacks (such as sneak attack damage). Directly after the impact of an attack, the suit becomes stiff and hard, giving the suit an Armor Check Penalty of -1 each time it is struck (cumulative) to a maximum of a -6 Armor Check Penalty. The Armor Check Penalty is reduced by 1 point each round until it returns to zero. </p><p></p><p>An Implast BodySuit weighs 5 pounds, has a purchase DC of 20, and is a licensed item in most jurisdictions (Lic +1).</p></blockquote><p></p>
[QUOTE="HellHound, post: 2353838, member: 3397"] [b]BodySuit[/b] Implast BodySuit Implast BodySuits were first introduced for police use in the late 2010’s. At the time it was a remarkable piece of Memory Plastic technology that made claims it couldn't hold up to. The 2030 edition (mark III) is finally a body armor people are looking at again. Not incredibly useful on its own, it is at its best under another layer of armor. An Implast BodySuit becomes rigid in reaction to an impact, attempting to redistribute the impact across a greater area. This works exceptionally well against piercing and slashing weapons, generally preventing the weapon from reaching any vital internal organs, and even helps prevent damage from bludgeoning weapons. The critical multiplier of any piercing or slashing weapon is reduced by 1 against a target wearing an Implast BodySuit. In addition, there is a 50% chance of any critical hit being completely negated by the armor, as well as any additional damage dealt by precision-based attacks (such as sneak attack damage). Directly after the impact of an attack, the suit becomes stiff and hard, giving the suit an Armor Check Penalty of -1 each time it is struck (cumulative) to a maximum of a -6 Armor Check Penalty. The Armor Check Penalty is reduced by 1 point each round until it returns to zero. An Implast BodySuit weighs 5 pounds, has a purchase DC of 20, and is a licensed item in most jurisdictions (Lic +1). [/QUOTE]
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[PL6+] Shape Memory Polymers
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