Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Placement of Terrain and Hazards for Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Varianor Abroad" data-source="post: 4996476" data-attributes="member: 12425"><p>First off, terrain of any variety spices up the fight a lot more than a static battlemta, or a dungeon that's always level and flat with just some walls. </p><p></p><p>1) A mix that changes from fight to fight based upon the environment. Mud is a fun, lowlevel hazard. A pile of bodies also hamper movement and provide slight cover. Floating walls that the PCs can attempt to manuever to provide cover are fun. Having to hop across levitating blocks to get to the other side of a room are a challenge. (Particularly if the levitating blocks are actually traps, illusions and a few "enhanced" gelatinous cubes.) </p><p></p><p>Turn your imagination loose and describe a scene. Terrain will suggest itself. Example: You want the PCs to confront a clockwork golem with a "fire in it's belly". It's weakness is that if you open the boiler and douse it's fire, it goes out. Where do they find it? Inside of a massive clock? Well how about moving and malfunctioning clock parts that cover the area? Perhaps loose cogs the size of wagons and rotating/moving rods and pistons that PCs have to charge through?</p><p></p><p>2) Any combination of terrain is interesting. What you don't want is to hamper the players too much. If the enemy sits behind force walls while the PCs fall down an enormous, endless shaft, then it's a great visual with a sucky combat once the enemy fires arrows, ballistae and fireballs down upon their falling foe. However, a massive fight on a giant platform winching upwards in that same shaft? Interesting. What if the PCs or the enemy target the chains holding it up? Will it tilt? Can people climb the chains? There's so much you can do.</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 4996476, member: 12425"] First off, terrain of any variety spices up the fight a lot more than a static battlemta, or a dungeon that's always level and flat with just some walls. 1) A mix that changes from fight to fight based upon the environment. Mud is a fun, lowlevel hazard. A pile of bodies also hamper movement and provide slight cover. Floating walls that the PCs can attempt to manuever to provide cover are fun. Having to hop across levitating blocks to get to the other side of a room are a challenge. (Particularly if the levitating blocks are actually traps, illusions and a few "enhanced" gelatinous cubes.) Turn your imagination loose and describe a scene. Terrain will suggest itself. Example: You want the PCs to confront a clockwork golem with a "fire in it's belly". It's weakness is that if you open the boiler and douse it's fire, it goes out. Where do they find it? Inside of a massive clock? Well how about moving and malfunctioning clock parts that cover the area? Perhaps loose cogs the size of wagons and rotating/moving rods and pistons that PCs have to charge through? 2) Any combination of terrain is interesting. What you don't want is to hamper the players too much. If the enemy sits behind force walls while the PCs fall down an enormous, endless shaft, then it's a great visual with a sucky combat once the enemy fires arrows, ballistae and fireballs down upon their falling foe. However, a massive fight on a giant platform winching upwards in that same shaft? Interesting. What if the PCs or the enemy target the chains holding it up? Will it tilt? Can people climb the chains? There's so much you can do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Placement of Terrain and Hazards for Combat
Top