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General Tabletop Discussion
*TTRPGs General
Placement of Terrain and Hazards for Combat
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<blockquote data-quote="Janx" data-source="post: 4996544" data-attributes="member: 8835"><p>I haven't done 4e, but your question doesn't have to be edition centric.</p><p></p><p>For outdoor stuff, you can put in some pretty wild terrain on volcanoes or stuff, and you can also spice up "normal" terrain to take it beyond just a flat battlemat.</p><p></p><p>On an open field, prairie dog holes will make the ground treacherous for fighting, easy to step in one and fall (or worse).</p><p></p><p>In a forest, some brush is nigh-impenetrable (the vines that grow here in houston are so thick and spiny that you can't just shove your way through some bushes). You can build "walls" with this stuff.</p><p></p><p>Trees of course would take a square and act as cover. They probably won't grow closer that 10' to each other if they are bigger trees. I've got 2 pines in my front yard that I could get full cover from each). An arrow fight would be pretty cool in a forest.</p><p></p><p>River banks are bound to be muddy (unless they're the eroded through kind). I lost a shoe from mud suction, pulling a canoe out of the Mississipi. An ambush on a party just landing on the beach would be tough.</p><p></p><p>narrow ledge trails along a mountain or steep hillside make good ambush sites. Imagine the attackes mostly unseen above attacking the party who is walking the trail. They can't easily go up, so they'll have to run or find another solution.</p><p></p><p>Fights are likely to happen in the most open area (which may not be very open at all, just more open than the rest of the area). One side will try to use an entrance as a chokepoint or fallback position. It's the most vulnerable point of the battlefield. This means that in building your scene on the battlemat, put the open spot in the center. If you were to put a big "blocking" piece in the center, you'll find the battle center will be at one of the open spots, the real center. So you might as well center on that (unless you've got a bigger plan...).</p></blockquote><p></p>
[QUOTE="Janx, post: 4996544, member: 8835"] I haven't done 4e, but your question doesn't have to be edition centric. For outdoor stuff, you can put in some pretty wild terrain on volcanoes or stuff, and you can also spice up "normal" terrain to take it beyond just a flat battlemat. On an open field, prairie dog holes will make the ground treacherous for fighting, easy to step in one and fall (or worse). In a forest, some brush is nigh-impenetrable (the vines that grow here in houston are so thick and spiny that you can't just shove your way through some bushes). You can build "walls" with this stuff. Trees of course would take a square and act as cover. They probably won't grow closer that 10' to each other if they are bigger trees. I've got 2 pines in my front yard that I could get full cover from each). An arrow fight would be pretty cool in a forest. River banks are bound to be muddy (unless they're the eroded through kind). I lost a shoe from mud suction, pulling a canoe out of the Mississipi. An ambush on a party just landing on the beach would be tough. narrow ledge trails along a mountain or steep hillside make good ambush sites. Imagine the attackes mostly unseen above attacking the party who is walking the trail. They can't easily go up, so they'll have to run or find another solution. Fights are likely to happen in the most open area (which may not be very open at all, just more open than the rest of the area). One side will try to use an entrance as a chokepoint or fallback position. It's the most vulnerable point of the battlefield. This means that in building your scene on the battlemat, put the open spot in the center. If you were to put a big "blocking" piece in the center, you'll find the battle center will be at one of the open spots, the real center. So you might as well center on that (unless you've got a bigger plan...). [/QUOTE]
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