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<blockquote data-quote="aco175" data-source="post: 6948138" data-attributes="member: 27385"><p>You could call the world something simple like what Forgotten Realms did rather than calling that world Faerun or Sword Coast, or even Waterdeep. You should pick something from the first campaign and go with that so players will know what to expect. </p><p></p><p>One of the ideas I had with the ocean rings was dealing with the world turning and the water in each circling. Eventually the erosion on one of the sides would give way and spill into the next one. I would also think that to take 2 months to cross would be about what Columbus did crossing the Atlantic and would be about 600miles or 1000km. You can also make each circle different thicknesses otherwise your world would need to be several times larger than Earth.</p></blockquote><p></p>
[QUOTE="aco175, post: 6948138, member: 27385"] You could call the world something simple like what Forgotten Realms did rather than calling that world Faerun or Sword Coast, or even Waterdeep. You should pick something from the first campaign and go with that so players will know what to expect. One of the ideas I had with the ocean rings was dealing with the world turning and the water in each circling. Eventually the erosion on one of the sides would give way and spill into the next one. I would also think that to take 2 months to cross would be about what Columbus did crossing the Atlantic and would be about 600miles or 1000km. You can also make each circle different thicknesses otherwise your world would need to be several times larger than Earth. [/QUOTE]
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