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<blockquote data-quote="chronoplasm" data-source="post: 4665584" data-attributes="member: 73795"><p>Coffins make a good place to hide enemies and treasure and they make good cover. </p><p>Fireplaces or ovens are neat because creatures can get knocked into the flame and dealt damage.</p><p>I once had my party fighting against goblins in a kitchen. Goblins were jumping out of the cupboards and throwing plates and cutlery and whatnot. One of the hazards in the room was a deep-frier full of boiling grease.</p><p> </p><p> </p><p> </p><p>My group has had a lot of fun, albeit a lot of confusion, with 3-D combat via altitude markers.</p><p>We use white chips, stacked under the mini, to indicate each square above ground level that the creature is at. </p><p>We use black chips to indicate each square below ground level.</p><p> </p><p>Our terrain features a lot of deep pits and bodies of water so creatures can be below ground level, and a lot of high ledges and platforms so creatures can be above ground level.</p><p>It helps if you use color coding or some other visual cue to indicate the height or depth of everything.</p><p> </p><p>It can be a bit complicated, but it allows for a lot of strategy in combat.</p></blockquote><p></p>
[QUOTE="chronoplasm, post: 4665584, member: 73795"] Coffins make a good place to hide enemies and treasure and they make good cover. Fireplaces or ovens are neat because creatures can get knocked into the flame and dealt damage. I once had my party fighting against goblins in a kitchen. Goblins were jumping out of the cupboards and throwing plates and cutlery and whatnot. One of the hazards in the room was a deep-frier full of boiling grease. My group has had a lot of fun, albeit a lot of confusion, with 3-D combat via altitude markers. We use white chips, stacked under the mini, to indicate each square above ground level that the creature is at. We use black chips to indicate each square below ground level. Our terrain features a lot of deep pits and bodies of water so creatures can be below ground level, and a lot of high ledges and platforms so creatures can be above ground level. It helps if you use color coding or some other visual cue to indicate the height or depth of everything. It can be a bit complicated, but it allows for a lot of strategy in combat. [/QUOTE]
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