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General Tabletop Discussion
*Pathfinder & Starfinder
Placing area effect spells
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<blockquote data-quote="Storminator" data-source="post: 677678" data-attributes="member: 305"><p>I just thought this up recently, and haven't used it yet.</p><p></p><p>Pick your target spot. Roll a d10. A 1 and a 10 are perfectly placed, with 2-9 being off target like a grenade. If you chose to take a full action to cast a spell, you may modify the number rolled by one. If you choose a <em>full round action</em> you may place the spell perfectly on your next turn. A full round casting risks disrupting the spell normally, and allows for foes to figure out your spell and to scatter, seek cover, etc.</p><p></p><p>For cones I wouldn't bother. You should have more control over a cone, since you are the anchor point.</p><p></p><p>It seems like it would work, but like I said, I haven't tried it. I will tho!</p><p></p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 677678, member: 305"] I just thought this up recently, and haven't used it yet. Pick your target spot. Roll a d10. A 1 and a 10 are perfectly placed, with 2-9 being off target like a grenade. If you chose to take a full action to cast a spell, you may modify the number rolled by one. If you choose a [i]full round action[/i] you may place the spell perfectly on your next turn. A full round casting risks disrupting the spell normally, and allows for foes to figure out your spell and to scatter, seek cover, etc. For cones I wouldn't bother. You should have more control over a cone, since you are the anchor point. It seems like it would work, but like I said, I haven't tried it. I will tho! PS [/QUOTE]
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Community
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Placing area effect spells
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