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Placing "Complete" classes in Eberron
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<blockquote data-quote="~Johnny~" data-source="post: 1647108" data-attributes="member: 16493"><p>Thanks for the kind words!</p><p></p><p></p><p></p><p>As I wrote that joke, I had to double-check myself to make sure I wasn't stealing it from a Magic card.</p><p></p><p></p><p></p><p>I probably won't do OA, just because I thing the most Eberron-friendly OA content has already been included in the Complete books. I'll definitely do the Miniatures Handbook, though some of those classes should probably be kept generic. MotP could be interesting, though along with the Draconomicon, I think those could essentially remain as-is. And of course, I'm not the only Eberron Journal contributor. Articles (that don't reprint copyrighted material) are welcome from anyone!</p><p></p><p>The next conversion I'm working on is the XPH races. But before I post that, I'm hoping to finish a little adventure I've had in the works for a while.</p></blockquote><p></p>
[QUOTE="~Johnny~, post: 1647108, member: 16493"] Thanks for the kind words! As I wrote that joke, I had to double-check myself to make sure I wasn't stealing it from a Magic card. I probably won't do OA, just because I thing the most Eberron-friendly OA content has already been included in the Complete books. I'll definitely do the Miniatures Handbook, though some of those classes should probably be kept generic. MotP could be interesting, though along with the Draconomicon, I think those could essentially remain as-is. And of course, I'm not the only Eberron Journal contributor. Articles (that don't reprint copyrighted material) are welcome from anyone! The next conversion I'm working on is the XPH races. But before I post that, I'm hoping to finish a little adventure I've had in the works for a while. [/QUOTE]
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