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General Tabletop Discussion
AI Echo Cave
Plagiarism vs. Inspiration
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<blockquote data-quote="djotaku" data-source="post: 9891012" data-attributes="member: 7054471"><p>Someone already mentioned this, but let me elaborate - you're starting from a false premise. In the USA, at least, rules cannot be copyrighted. No one wants to waste the money going up against Hasbro's lawyers, but the fact of the matter is that the SRD is not necessary. The rules aren't copyrightable so technically anyone could use them. What IS copyrightable is art, text, flavor, etc. I think this might be the answer to your question. Most of the discussion I've heard about AI and TTRPGs is in creating art. So the contradiction you think is there isn't actually there. </p><p></p><p>Frankly I'm glad there's no copyright for rules or there would only be one game allowed. As someone else mentioned, after the first person created Ludo, you couldn't have sorry or monopoly or any other game that used dice to move forward. By keeping rules from being copyrighted, the TTRPGs have to stand on their own merits. So both D&D and Pathfinder are d20 TTRPGs where you roll against AC, DC, etc. But they both have completely different flavors and cater to different types of fans. That's awesome! Otherwise you'd be stuck with D&D or nothing else. Both Daggerheart and Draw Steel decided they would use the concept of rolling 2 dice instead of 1. (with a crit on doubles) But Daggerheart is more about story-telling and Draw Steel is more about tactics. This is awesome! One of the worst things the US did was allowing copyrights for algorithms. It has really held back progress in the tech world.</p></blockquote><p></p>
[QUOTE="djotaku, post: 9891012, member: 7054471"] Someone already mentioned this, but let me elaborate - you're starting from a false premise. In the USA, at least, rules cannot be copyrighted. No one wants to waste the money going up against Hasbro's lawyers, but the fact of the matter is that the SRD is not necessary. The rules aren't copyrightable so technically anyone could use them. What IS copyrightable is art, text, flavor, etc. I think this might be the answer to your question. Most of the discussion I've heard about AI and TTRPGs is in creating art. So the contradiction you think is there isn't actually there. Frankly I'm glad there's no copyright for rules or there would only be one game allowed. As someone else mentioned, after the first person created Ludo, you couldn't have sorry or monopoly or any other game that used dice to move forward. By keeping rules from being copyrighted, the TTRPGs have to stand on their own merits. So both D&D and Pathfinder are d20 TTRPGs where you roll against AC, DC, etc. But they both have completely different flavors and cater to different types of fans. That's awesome! Otherwise you'd be stuck with D&D or nothing else. Both Daggerheart and Draw Steel decided they would use the concept of rolling 2 dice instead of 1. (with a crit on doubles) But Daggerheart is more about story-telling and Draw Steel is more about tactics. This is awesome! One of the worst things the US did was allowing copyrights for algorithms. It has really held back progress in the tech world. [/QUOTE]
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AI Echo Cave
Plagiarism vs. Inspiration
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