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Plagues, Diseases and an abandoned town
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<blockquote data-quote="MarauderX" data-source="post: 757786" data-attributes="member: 9990"><p>How about revenge because she is a social outcast and/or megalomaniac? It worked with well with a lich that I had that was withering away a section of forests, and he had a pretty decent sized undead army worked up that would ambush those that entered the 'dark woods'. The lich had researched emanating magic that prevented druids from using any of the trees to their advantage (there was a PC druid that was getting rather frustrated). </p><p></p><p>Of course this lich had multiple layers to him (multiple personalities) and would change his mind on a whim although it would mess up plans he had been laying down for decades, and it was this that the players had to make him do to keep screwing up that ended his attempts to take over the world.</p><p></p><p>The lich poisoned things (like the town well, grain stores, animals) so that it would produce more bodies, hence more undead, and the PCs came across a dying village that was yet to be raised as zombie warriors. They fought their way up the undead food chain to face him, and they were smart enough to use sneek up on him and learn about him a bit more and they used trickery and good role playing to talk him into wasting spells so that they could take him instead of attacking him outright. </p><p></p><p>That was what I ran for a string of adventures in 2E, and I hope it helps.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 757786, member: 9990"] How about revenge because she is a social outcast and/or megalomaniac? It worked with well with a lich that I had that was withering away a section of forests, and he had a pretty decent sized undead army worked up that would ambush those that entered the 'dark woods'. The lich had researched emanating magic that prevented druids from using any of the trees to their advantage (there was a PC druid that was getting rather frustrated). Of course this lich had multiple layers to him (multiple personalities) and would change his mind on a whim although it would mess up plans he had been laying down for decades, and it was this that the players had to make him do to keep screwing up that ended his attempts to take over the world. The lich poisoned things (like the town well, grain stores, animals) so that it would produce more bodies, hence more undead, and the PCs came across a dying village that was yet to be raised as zombie warriors. They fought their way up the undead food chain to face him, and they were smart enough to use sneek up on him and learn about him a bit more and they used trickery and good role playing to talk him into wasting spells so that they could take him instead of attacking him outright. That was what I ran for a string of adventures in 2E, and I hope it helps. [/QUOTE]
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