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General Tabletop Discussion
*TTRPGs General
"Plan A is a dog....What's your Plan B?"
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<blockquote data-quote="The_Universe" data-source="post: 1957178" data-attributes="member: 8944"><p>My players suck at planning. I love them to death, but they couldn't plan their way out of a wet paper bag. </p><p> </p><p>Player 1 is a deep roleplayer - "My character wouldn't make a plan. He'd just rush in."</p><p> </p><p>Player 2 doesn't deal well with 'what if' scenarios, "How can we plan out how to scale the wall if we don't know what color and what material the wall is? I need to know the exact number of guards on duty before we can decide anything."</p><p> </p><p>Player 3 goes <em>too far</em> with what if scenarios. "We know the guards were wearing shoes...that means that the King is actually a disguised mindflayer, and the wall is actually an illusion! Disbelieve and walk through the wall! Kill the king!"</p><p> </p><p>Player 4 doesn't pay any attention to planning, "OK - I know that this is important and all, but when can we kill something? Can't we just walk over there and kill someone? It can't hurt, right?"</p><p> </p><p>Player 5 loves complicated multi-step plans. "By placing this basket here and having you shoot it with an arrow, we can set off a chain of events that might, if everything goes perfectly, spill milk near this thirsty camel, which will then stand up, utimately causing the downfall of society."</p><p> </p><p>Player 6 has a good grasp of strategy and tactics, but is too grounded in the real world, "we'll sweep through here, using attack plan delta. Bob - take point!" "What if they cast a fireball at us?" "DM, do they <em>have </em>to use magic?"</p><p> </p><p>Put them together, add in an insistence on seeking complete consensus before doing anything, and you've got my gang! God help them!</p></blockquote><p></p>
[QUOTE="The_Universe, post: 1957178, member: 8944"] My players suck at planning. I love them to death, but they couldn't plan their way out of a wet paper bag. Player 1 is a deep roleplayer - "My character wouldn't make a plan. He'd just rush in." Player 2 doesn't deal well with 'what if' scenarios, "How can we plan out how to scale the wall if we don't know what color and what material the wall is? I need to know the exact number of guards on duty before we can decide anything." Player 3 goes [i]too far[/i] with what if scenarios. "We know the guards were wearing shoes...that means that the King is actually a disguised mindflayer, and the wall is actually an illusion! Disbelieve and walk through the wall! Kill the king!" Player 4 doesn't pay any attention to planning, "OK - I know that this is important and all, but when can we kill something? Can't we just walk over there and kill someone? It can't hurt, right?" Player 5 loves complicated multi-step plans. "By placing this basket here and having you shoot it with an arrow, we can set off a chain of events that might, if everything goes perfectly, spill milk near this thirsty camel, which will then stand up, utimately causing the downfall of society." Player 6 has a good grasp of strategy and tactics, but is too grounded in the real world, "we'll sweep through here, using attack plan delta. Bob - take point!" "What if they cast a fireball at us?" "DM, do they [i]have [/i]to use magic?" Put them together, add in an insistence on seeking complete consensus before doing anything, and you've got my gang! God help them! [/QUOTE]
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"Plan A is a dog....What's your Plan B?"
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