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<blockquote data-quote="FreeXenon" data-source="post: 4008751" data-attributes="member: 6228"><p>There is so much there in Worlds and Monsters (W&M) that is inspiring.</p><p></p><p>Both the Shadowfell and the FeyWild are the first tier of planar traveling. I think their first adventure (Keep on the ShadowFell) will have the PC's traveling there.</p><p></p><p>Trips to the Feywild could be like this: </p><ul> <li data-xf-list-type="ul">Bargain for the release of a captive of a nobleman's son from capricious fey who happens to by the spoiled child of Fey nobility of some sort.<br /> </li> <li data-xf-list-type="ul">A Nobleman, is seeking the hand of an Eladrin Princess that he keeps seeing in his dreams and has never met sends the PC's there to win her hand with a gift.<br /> </li> <li data-xf-list-type="ul">A rift in the planar boundaries has been opened and Fomorian servants are pouring through to raid the prime and this needs to be stopped.<br /> </li> <li data-xf-list-type="ul">A Wizards Guild or a prominent Wizard needs a specific flower that is only found in the Feywild, and it is needed for a ritual to save his wife from a horrible affliction. A planar junction is forming that will give them 12 hours to get it and get back or be trapped there.<br /> </li> <li data-xf-list-type="ul">A small village is being raided by creatures during the night. The local save says that on the outside of town is a ruin to where a portal to the Feywild can be found. A group of fey were banished from this are many moons ago by an evil cabal of wizards and the sage has found a way to break the banishment. The PC's are sent there to bring the fey back in hopes that their presence will help to stop or slow the raiding. Perhaps the banished fey are specifically enemies of the raiding creatures.<br /> </li> <li data-xf-list-type="ul">A key is needed to enter a crypt where the McGuffin is and the key, as well as the small village (which is now in ruin), was absorbed and transported to the Feywild, for some strange reason, and is now watched over by capricious or evil fey of sorts.<br /> </li> <li data-xf-list-type="ul">En elder Eladrin is coming to the end of his years and wishes to return to his home in the Feywild. He knows of a portal that will be opening up soon with the full moon and needs to be escorted to his family's home there only to find his homelands in ruins. The family has been captured by a Cabal of Wizards on the prime who worship powers on the Shadowfell. The surviving family members are now slaves to powers in the Shadowfell. One of the family members has been turned into a mindless shadowy guardian creature. Along the way they will find out who and why this has happened to them. An ancient grudge from a enemy he earned during his active adventuring days?</li> </ul><p></p><p>Its not much but it is something.</p></blockquote><p></p>
[QUOTE="FreeXenon, post: 4008751, member: 6228"] There is so much there in Worlds and Monsters (W&M) that is inspiring. Both the Shadowfell and the FeyWild are the first tier of planar traveling. I think their first adventure (Keep on the ShadowFell) will have the PC's traveling there. Trips to the Feywild could be like this: [list] [*]Bargain for the release of a captive of a nobleman's son from capricious fey who happens to by the spoiled child of Fey nobility of some sort. [*]A Nobleman, is seeking the hand of an Eladrin Princess that he keeps seeing in his dreams and has never met sends the PC's there to win her hand with a gift. [*]A rift in the planar boundaries has been opened and Fomorian servants are pouring through to raid the prime and this needs to be stopped. [*]A Wizards Guild or a prominent Wizard needs a specific flower that is only found in the Feywild, and it is needed for a ritual to save his wife from a horrible affliction. A planar junction is forming that will give them 12 hours to get it and get back or be trapped there. [*]A small village is being raided by creatures during the night. The local save says that on the outside of town is a ruin to where a portal to the Feywild can be found. A group of fey were banished from this are many moons ago by an evil cabal of wizards and the sage has found a way to break the banishment. The PC's are sent there to bring the fey back in hopes that their presence will help to stop or slow the raiding. Perhaps the banished fey are specifically enemies of the raiding creatures. [*]A key is needed to enter a crypt where the McGuffin is and the key, as well as the small village (which is now in ruin), was absorbed and transported to the Feywild, for some strange reason, and is now watched over by capricious or evil fey of sorts. [*]En elder Eladrin is coming to the end of his years and wishes to return to his home in the Feywild. He knows of a portal that will be opening up soon with the full moon and needs to be escorted to his family's home there only to find his homelands in ruins. The family has been captured by a Cabal of Wizards on the prime who worship powers on the Shadowfell. The surviving family members are now slaves to powers in the Shadowfell. One of the family members has been turned into a mindless shadowy guardian creature. Along the way they will find out who and why this has happened to them. An ancient grudge from a enemy he earned during his active adventuring days? [/list] Its not much but it is something. [/QUOTE]
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