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<blockquote data-quote="Psion" data-source="post: 3228851" data-attributes="member: 172"><p>Other. As in "all of the above and more."</p><p></p><p>The substrate of my campaign is the River of Worlds cosmology in FFG's <em>Portals & Planes</em>. I also use as much of <em>Portals & Planes</em> as possible... the plane generation rules and portal rules are great!</p><p></p><p>I use planes/world from <em>Beyond Countless Doorways</em>, <em>Classic Play: Book of the Planes</em>, <em>DMs Directory of Demiplanes</em>, and <em>Book of Eldritch Might</em>. I also use factions from Book of the Planes as well as Ari's <em>Planar Factions</em>. (I use Sigil factions as pre-faction war, but I incorporate some planescape and the other factions as being prominent at other "planar crossroads" -- see below.)</p><p></p><p>I do use the great wheel/outer planes, I just don't limit it to that. For outer planes, I still use 2e planescape boxed sets. I use MotP and Sigil, and the mechanics in the Planar Handbook (esp. Substitution levels, which help fit characters to the game.)</p><p></p><p>To me, Sigil is not the hub of the universe. To me, it's just one of many "planar crossroads." I use the old idea that cities spring up where modes of transportation change. So I am trying to conceive cities that express this in reference to the plane. That is, great planar cities spring up where transitive planes or other modes of planar transport meet.</p></blockquote><p></p>
[QUOTE="Psion, post: 3228851, member: 172"] Other. As in "all of the above and more." The substrate of my campaign is the River of Worlds cosmology in FFG's [i]Portals & Planes[/i]. I also use as much of [i]Portals & Planes[/i] as possible... the plane generation rules and portal rules are great! I use planes/world from [i]Beyond Countless Doorways[/i], [i]Classic Play: Book of the Planes[/i], [i]DMs Directory of Demiplanes[/i], and [i]Book of Eldritch Might[/i]. I also use factions from Book of the Planes as well as Ari's [i]Planar Factions[/i]. (I use Sigil factions as pre-faction war, but I incorporate some planescape and the other factions as being prominent at other "planar crossroads" -- see below.) I do use the great wheel/outer planes, I just don't limit it to that. For outer planes, I still use 2e planescape boxed sets. I use MotP and Sigil, and the mechanics in the Planar Handbook (esp. Substitution levels, which help fit characters to the game.) To me, Sigil is not the hub of the universe. To me, it's just one of many "planar crossroads." I use the old idea that cities spring up where modes of transportation change. So I am trying to conceive cities that express this in reference to the plane. That is, great planar cities spring up where transitive planes or other modes of planar transport meet. [/QUOTE]
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