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Planar Ally, aka ARRRGH!
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<blockquote data-quote="Bauglir" data-source="post: 1180813" data-attributes="member: 6982"><p>A wall of force cannot be dispelled. Heck they even keep going inside antimagic fields. It takes a rod of cancellation, a sphere of annihilation, disintegrate or disjunction to get rid of one.</p><p></p><p>I don't <em>think</em> the planar ally can be dispelled either, as it's a calling effect and I believe that this means the spell is cast & finished when the ally appears, and it cannot be dispelled any more than a teleport can be reversed by later casting a dispel. (The spell's duration of <em>Instantaneous</em> seems to support this interpretation, although I wasn't able to find the calling definition with a quick browse of the srd)</p><p></p><p></p><p>Kinda. The Leonal has less spells to throw around, but it's a hell of a bit harder to kill than a level 11 sorcerer. Also note that the effect of the Leonal on combat is the result of one spell (plus a hefty investment of cash & xp granted), as compared to an entire party member (the hypothetical sorcerer).</p><p></p><p></p><p>Wasted how? That Leonal's not going anywhere till the bad guys are dealt with.</p><p></p><p></p><p>Firstly, MAA would just plink off the Lesser Globe.</p><p>Enervation:</p><p>Enervation is affected by SR, and wouldn't reduce SR if it did get through. (SR is a set value and doesn't scale with EL)</p><p></p><p></p><p>What melkoriii said <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>This will help to some degree, but they cannot do this at will, and will eventually run out of counters while the Leonal just keeps walling & fireballing.</p><p></p><p>I don't like the planar ally spells because they break the power curve. The prohibitive costs reduce the chance of this becoming a problem in a game but it does nothing to address the issues with the spells themselves.</p></blockquote><p></p>
[QUOTE="Bauglir, post: 1180813, member: 6982"] A wall of force cannot be dispelled. Heck they even keep going inside antimagic fields. It takes a rod of cancellation, a sphere of annihilation, disintegrate or disjunction to get rid of one. I don't [i]think[/i] the planar ally can be dispelled either, as it's a calling effect and I believe that this means the spell is cast & finished when the ally appears, and it cannot be dispelled any more than a teleport can be reversed by later casting a dispel. (The spell's duration of [i]Instantaneous[/i] seems to support this interpretation, although I wasn't able to find the calling definition with a quick browse of the srd) Kinda. The Leonal has less spells to throw around, but it's a hell of a bit harder to kill than a level 11 sorcerer. Also note that the effect of the Leonal on combat is the result of one spell (plus a hefty investment of cash & xp granted), as compared to an entire party member (the hypothetical sorcerer). Wasted how? That Leonal's not going anywhere till the bad guys are dealt with. Firstly, MAA would just plink off the Lesser Globe. Enervation: Enervation is affected by SR, and wouldn't reduce SR if it did get through. (SR is a set value and doesn't scale with EL) What melkoriii said :) This will help to some degree, but they cannot do this at will, and will eventually run out of counters while the Leonal just keeps walling & fireballing. I don't like the planar ally spells because they break the power curve. The prohibitive costs reduce the chance of this becoming a problem in a game but it does nothing to address the issues with the spells themselves. [/QUOTE]
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