Wraithdrit said:
I LOVE YOUR IDEA about the task rather than the money. Thats great!
And its not for them, I'm wondering how a good unhallow will affect the Ghaele... IE, will it be able to get into the Szith Morcane temple... well almost that time. =)
From the SRD:
Hallow: First, the site or structure is guarded by a magic circle against evil effect.
Magic circle: All creatures within the area gain the effects of a protection from evil spell, and no nongood
summoned creatures can enter the area either.
(emphasis mine).....
This spell has an alternative version that you may choose when casting it. A magic circle against evil can be focused inward rather than outward.
So basically, it depends on the difference between summoning and calling.
from the SRD:
Calling: A calling spell transports a creature from another plane to the plane you are on. The spell grants the creature the one-time ability to return to its plane of origin, although the spell may limit the circumstances under which this is possible. Creatures who are called actually die when they are killed; they do not disappear and reform, as do those brought by a summoning spell (see below). The duration of a calling spell is instantaneous, which means that the called creature can’t be dispelled.
Summoning: A summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower. It is not really dead. It takes 24 hours for the creature to reform, during which time it can’t be summoned again.
When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire. A summoned creature cannot use any innate summoning abilities it may have, and it refuses to cast any spells that would cost it XP, or to use any spell-like abilities that would cost XP if they were spells.
This is all I could find. From the text, I believe that magic circle doesn't stop a Called creature when used in it's normal form (i.e area effect protection from evil). Only when used in the alternative form (i.e to trap outsiders) would it stop him. So the question becomes, what form of the Magic circle is tied to the Hallow? This is tricky, and I don't know how to go about it.
OPtion 1) It stops the Ghaele. Makes sense, considering the high cost to implement this (1000 for hallow + 3000 for magic circle). Remeber that this version of Magic circle would not bestow the deflection and fear save bonuses. But maybe the Ghaele can teleport inside, as per the spell description:
from the SRD: A creature capable of any form of dimensional travel (astral projection, blink, dimension door, etherealness, gate, plane shift, shadow walk, teleport, and similar abilities) can simply leave the circle through that means. You can prevent the creature’s extradimensional escape by casting a dimensional anchor spell on it, but you must cast the spell before the creature acts.
Option 2) Won't stop called creatures. Makes some sense because of the danger to called creatures (i.e they can die), and the cost to call (i.e either gp or tasks). But all creatures inside gain the prot from evil benefits.
Personally, I'd go with option 1, allowing the ghaele to enter the circle with a teleport. Maybe it's bending the rules, but would make for great fun.