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General Tabletop Discussion
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Planar Ally is it the most powerful conjuration spell in the game? How do you run it?
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<blockquote data-quote="gyor" data-source="post: 7228175" data-attributes="member: 6670153"><p>Still for fiends Succubi are better then devils and demons for summoning, more likely to accept gold I think them some absurdly complex devilish deal and less likely to go crazy and slaughter innocent people in the process of keeping their word. </p><p></p><p> Here is the list in descending order for safety for summoning. </p><p></p><p> Celestials safest, but we don't have a lot of choices right now, Conjure Celestial is usually better spell for that anyways. </p><p></p><p> Elementals all kinds, great variety, but some can be evil, other unpredictable, and some simply alien. </p><p></p><p> Cambions: Tied with Elementals, some good deities employ none evil Cambions, like Sharess. That doesn't mean they are completely safe.</p><p></p><p> Succubi, Incubi, and Nighthags: Dangerous, but not to complex for deals to be made with, not so pyscho that you have to worry about collateral damage. </p><p></p><p> Rakshasa: Lawful Evil, but likely more interested in material plane power, more likely then most other fiends to work for gold. </p><p></p><p> Devils: There word is there bond, but their cunning is so dangerous and their deals complex, usually, that doing deals with them is a mine field. </p><p></p><p> Yuogoloths- Mercenaries, but pure evil ones, and they have a taste for souls. </p><p></p><p> Demons: Some will make deals, even generous ones, but then twist them for mass slaughter. </p><p></p><p> I can see guides/books suggesting who to deal with in every cataogory, what to expect, what to offer, names, warnings and so on. Churches likely have hierarchies of divine servants, and none deity cosmic beings that would offer their servants and at what price, such as Good Elemental Princes, Djinn Kings, Empyreal Titans and so on.</p></blockquote><p></p>
[QUOTE="gyor, post: 7228175, member: 6670153"] Still for fiends Succubi are better then devils and demons for summoning, more likely to accept gold I think them some absurdly complex devilish deal and less likely to go crazy and slaughter innocent people in the process of keeping their word. Here is the list in descending order for safety for summoning. Celestials safest, but we don't have a lot of choices right now, Conjure Celestial is usually better spell for that anyways. Elementals all kinds, great variety, but some can be evil, other unpredictable, and some simply alien. Cambions: Tied with Elementals, some good deities employ none evil Cambions, like Sharess. That doesn't mean they are completely safe. Succubi, Incubi, and Nighthags: Dangerous, but not to complex for deals to be made with, not so pyscho that you have to worry about collateral damage. Rakshasa: Lawful Evil, but likely more interested in material plane power, more likely then most other fiends to work for gold. Devils: There word is there bond, but their cunning is so dangerous and their deals complex, usually, that doing deals with them is a mine field. Yuogoloths- Mercenaries, but pure evil ones, and they have a taste for souls. Demons: Some will make deals, even generous ones, but then twist them for mass slaughter. I can see guides/books suggesting who to deal with in every cataogory, what to expect, what to offer, names, warnings and so on. Churches likely have hierarchies of divine servants, and none deity cosmic beings that would offer their servants and at what price, such as Good Elemental Princes, Djinn Kings, Empyreal Titans and so on. [/QUOTE]
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Planar Ally is it the most powerful conjuration spell in the game? How do you run it?
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